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BW PDF - Midnight Campaign

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GheistGHEIST Abilities COST: 20Type Inhuman attributes IncompatibilitiesCurse Willpower, Intuition CursesInnate Racial AbilitiesGhostly Dead: The Gheist is an undead spirit, and so has no corporeal body. Theymay not interact with physical objects, but are affected by normal barriers such asdoors, walls, and gravity. They can still be affected by physical weapons, but have anarmor value of 5 against all physical attacks. They take full damage from any sourceof magic, or any physical attack empowered by magic. They are harmed, rather thanhealed, by healing magics.Talisman: The Gheist is supernaturally bound to a specific object, such as a skull,coin, weapon, or anything else that can be picked up and carried around. This isreferred to as their Talisman. The only way to permanently destroy the Gheist is todestroy their talisman by melting, shattering or burning it. The Gheist cannot movemore than 7 meters away from this object. They cannot move or carry that objectthemselves, and so must depend on others to carry it for them. If their talisman ismoved away from them, or they are forcibly pulled outside of its range, they willdiscorporate and immediately reappear within range.Retiring Rest: The Gheist can discorporate intentionally, and will return at the nextsunset. If they have gotten at least 4 hours of rest, they heal all damage.Discorporation: The Gheist is dead, so they do not have a Death Limit. If they reachtheir Consciousness limit, they will discorporate. They reform at the next sundown.In the meanwhile, they are unaware of their surroundings.Manifest Gear: The Gheist can manifest themselves with whatever gear they hadused in life. This does not include any supernatural properties. Manifested armordoes not provide protection, but they may use any weapons that they had whileliving. They may attack with these weapons. Damage dealt is not reduced by anopponent’s armor, but all physical damage is reduced by 5.The Gheist is the spirit of a dead being, tied to this worldthrough a powerful curse. This curse leaves the soulconnected to the mortal realm, without a physical bodyto anchor it. In its place, the Gheist is connected to someobject, a physical talisman of some sort that had somevital connection to them in life. The Gheist’s connectionto this object is so strong that they maynever really be too far from it.Due to their spiritual nature, the Gheist has limitedinfluence over the outside world, and no control overtheir own talisman. They must depend on others tointeract with the world, and to carry their object fromplace to place.The Gheist can come from any race, and can take onany manner of personality or disposition. There are afew consistent trends, however. First, the Gheist arefrequently very old, hundreds if not thousands of years,and they tend to cling to the ideas and cultural normsof their time. As such, they can seem a little odd wheninteracting with mortals.Additionally, the incorporeal form of the Gheist can bevery inconvenient, leaving them unable to interact muchwith the physical world. This, in addition to the factthat they are dead, leaves many Gheist in a perpetuallyirritable state.“I’m dead. Did you expect me to be chipper about it?”Advanced Abilities COST: 2TIER1234Advanced AbilitiesGhost Touch: The Gheist may push or move minor movable objects,but may not carry them. They could hit or throw a book or open a door,but could not carry an object over any significant distance. They may notmove or impact their own talisman.Transition Shift: As a very fast action, the Gheist may discorporate andre-corporate anywhere within range of their talisman. This allows them toshift through walls or doors.Weightless: The Gheist is unaffected by gravity. They may not walk in airor fly, but may shift to anywhere within range, without falling.Faded Soul: When standing still and taking no actions, the Gheistbecomes nearly invisible. They gain a +4 technique bonus to Sneak.5 Long Range: The Gheist may move up to 15 meters from the talisman.84

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