world has direct effects on mortal existence, as is evidentin the curses of Vampirism, Lycanthropy, the curse of theGargoyle, and others.The suns of the Crimson roam the skies from one endof the world to the other, giving off intense heat andlight as they pass. They move in such a consistentpath and speed that their passing can still be usedto tell time as they make their way across the skyin a daily cycle. A disruption in their steady activitiesis the sign of great calamity.During the night, these beings slip beyond the horizonof the world, into the chaos fringe, and make their wayback to their starting point. Little is known of theiractivities once beyond, but outside this worldthey rest, gather energy, and prepare for thefollowing day’s journey.The three suns that roam the sky are Solaris, Vega,and Avior. They take very different paths across theworld, and so are usually seen from entirely differentlocations, but there are some locations where theyoverlap, creating particularly hot and bright locations.There are also dark spaces, where the suns have learnednot to pass, such as over the demonic realms and a fewother places.Of somewhat lesser cosmic strength, but not lesserimportance, six moons also travel the night sky,Lunara, Rhea, Phobos, Callista, Desdemona, andDiona. The moons travel much more slowly thantheir counterparts, and their power, while substantial,is much less stable, working in trackable cycles.Their movements are still very consistent, however,and are often used in local calendars.Last, the stars in the sky are also sentient beings,though much less powerful. They maintain theirpositions high in the sky, near the upper limits ofexistence, and watch the events below them.The exact personalities of these individuals vary,one by one, some caring and others harsh, but theyall share a certain distance and disengagement frommortal endeavors. To fall close to earth at their normalstrength would mean the destruction of many.The CaliganWhile the Colossal Elders ensure the continuedexistence of the world and the Celestial Lights roamthe heavens in silent, sure strength, the Caligan areactive, if subtle forces in the world. Their true natureis one of raw spirit and energy, but as they exist in themortal world they are forced to take a physical form.The specific shape can easily be shifted from one toanother at will, some preferring an animal form, somea more monstrous or horrific form and others simplya humanoid shape, their true nature is none of these,and they are not killed completely, even if their physicalform is destroyed. Their mastery of magic, both arcaneand elemental, is absolute, but they can fall victim to thepowers and manipulations of other Caligan and similarlypowered beings, and greatly fear the Colossal Elders,who have the capacity to annihilate them completely.Among mortals, the Caligan act as fickle demigods,without the consistency or perspective of other suchpowerful beings, and they delight in meddling withmortal affairs, while at the same time very rarely makingthemselves known directly to mortals. They are boundby rules of conduct agreed between their own peers,and so while they enjoy meddling, are rarely free toact directly.155
The Balance of the WorldThe combination of these forces creates a completemechanism that keeps the world on its course.The Colossal Elders hold the world as it is together,while the Celestial lights keep watch and the Caliganstir the world from within, keeping events alwaysmoving forward.This sets the stage for mortal forces, and the beginningof the history of the world.Other BeingsWhile these are a few of the oldest beings to inhabit theworld, they are by no means the only forces of magicand strength. As the world formed and the earliest agesbegan their chains of events, other beings came to exist,until one by one the world as it is was formed. Many ofthese have grown in strength to rival even the strongestof the Caligan, and there is always room for new forcesto rise in the world, helping shape this age and prepareit for the future to come.Further, it is the existence of these greater forces thatallows the mortal races to exist, and it is within theworkings of the mortal races where all of the actionwill take place.“There is one thing every explorer learns early on.The world is too vast and too strange for any oneperson to see all of it. That is the essenceof wanderlust, really, the drive to see what’s next.It’s a thirst that can never really be filled,no matter how far or how long one travels.”156
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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Skill KitsA skill kit contains the
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Chapter FiveRaces, Curses & Talents
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Races & Talents chartName Descripti
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AhrlenThe Ahrlen is a winged creatu
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Leeven“Where am I going? I dunno,
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Ra'SharanRa’Sharan AbilitiesType
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Cucacharan“Humans are pink, wiggl
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FiendFIEND AbilitiesType Inhuman at
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BlightedBLIGHTED Abilities COST: 20
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Aeonic”The Guard has stood in the
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Vanir“Deceit is for worms and dem
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Divine Blade“I don’t pretend to
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Artan“Patience, quiet, and crafts
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Naiad“Oh to play among the weaves
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SephretSephret AbilitiesType Inhuma
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WerewolfThe Werewolf’s natural ap
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ChangelingCHANGELING AbilitiesType
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LicheLiche Abilities COST: 20Type I
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GheistGHEIST Abilities COST: 20Type
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VampireVAMPIRE Abilities COST: 20Ty
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Chapter SixAttribute AbilitiesMuscl
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Strength AbilitiesStrength abilitie
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Intelligence AbilitiesThe Intellige
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Endurance AbilitiesWhen the dust of
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Charisma AbilitiesIn civilized soci
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Chapter SevenWeapon TechniquesThe c
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Heavy Axe TechniquesNothing hits ha
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Light Axe TechniquesA hatchet maint
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- Page 117 and 118: Light Sword TechniquesThe Light Swo
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- Page 125 and 126: Chapter EIGHTElemental MagicThe Syl
- Page 127 and 128: Other StatisticsSpeed, Range, and D
- Page 129 and 130: ExtinguishHeat FieldPersistent Flar
- Page 131 and 132: Armageddon FlareThird Circle Fire S
- Page 133 and 134: Glacier BurstFirst Circle Ice Spell
- Page 135 and 136: AvalancheThird Circle Ice Spell COS
- Page 137 and 138: CorrodeQuicksandMeteoriteFirst Circ
- Page 139 and 140: Acid Bath IIIThird Circle Earth Spe
- Page 141 and 142: LightningFirst Circle Wind Spell CO
- Page 143 and 144: Cutting Gale IIIThird Circle Wind S
- Page 145 and 146: PoisonFirst Circle Plant Spell COST
- Page 147 and 148: WoodcraftSecond Circle Plant Spell
- Page 149 and 150: Gravity CrushFirst Circle Void Spel
- Page 151 and 152: Gravity Crush IIIThird Circle Void
- Page 153 and 154: Chapter NINEThe WorldStepping down
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- Page 159 and 160: SEVEN AGESAges Ascendant Races Even
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- Page 165 and 166: The Kingdom of DavirPOPULATION LANG
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- Page 171 and 172: The Free People of DenPOPULATION LA
- Page 173 and 174: The Ethean PlainsThe Ethean plains
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- Page 177 and 178: The Demonic RealmsIn the western bo
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- Page 181 and 182: The Sublime HavensThe DIVINE REALMS
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- Page 185 and 186: Chapter TENStorytellingAn old, scar
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- Page 189 and 190: THREE PRIMARY SETTINGSA role-playin
- Page 191 and 192: 190APOCALYPSE NOWBetween Demons, Un
- Page 193 and 194: to make them interesting and unique
- Page 195 and 196: Tricks & TipsThere are entire books
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- Page 201 and 202: IndexAbility Stacking 89, 99Acrobat
- Page 203 and 204: Character:Race:Campaign:StrengthTot