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BW PDF - Midnight Campaign

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GrapplingGrappling can take several forms, from contests of muscle, to agile martial arts locks, to being grippedin the jaws of a massive dragon. Specific maneuvers within grappling can give a character great control overtheir opponents. Further maneuvers are found in Chapter 7, Weapon Techniques.Entering a grappleInitiating a grapple is an average action, and must bedone with at least one hand free. First make a Meleeskill roll as though making an attack. Instead of dealingdamage, however, roll a Strength or Agility check,opposed by the opponent’s Strength or agility. If theattacker wins, both combatants are considered to belocked in a grapple, and their attack and movementoptions are limited. A grapple made with only onehand free suffers a -2 penalty.Moving within a grappleTo move an opponent, make an opposed Strength orAgility check. If this check is successful, then bothcharacters are moved together. Apply a movementpenalty of -3.Attacking, defending, & magicWhile in a grapple, acharacter can only draw anduse weapons designated forclose combat, such as a dagger,claw, open fist, or similar weapons.An attack inside a grapple takes thenormal speed andis otherwise treated as a normal attack for the purposesof crits, armor bonuses, etc, but all attack and defenserolls made while in a grapple are made with a -2 penalty.Magic may not be cast while in a grapple unless thecharacter has a free hand.Forcing someone to the groundTo force a grappled foe to the ground, make an opposedstrength or agility check as an average action, which canbe opposed by the opponents strength or agility. This canbe done at the end of a move, as a running tackle. Use theslower attack speed, and apply a +2 circumstance bonus.Escaping from a Grapple & Cheaping outEscaping from a grapple is a very fast action. Make anopposed strength or agility check. If either characterhas taken damage within the last round, they receive a-4 penalty on their grapple checks.36

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