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BW PDF - Midnight Campaign

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SeraphSERAPH AbilitiesType Inhuman attributes IncompatibilitiesRace Intelligence, Intuition RacesInnate Racial AbilitiesDivine Presence: The Seraph has a presence about them, an unmistakably regalaura that identifies them for something more than human. They age very slowlyand do not age beyond what mortals would consider full adulthood or middle age,although they can be killed.Karma: The Seraph has a pool of spirit points that they can use to fuel their abilities.Every time they do a good deed, they gain spirit points. The better the deed,the more spirit points they accrue. Helping an old lady with her chores, for example,would incur 1 spirit point, while saving a life might incur as many as 10. A Seraphcannot have more than 10 points. These good deeds should not be very difficult tocome by. Something as simple as making the adventuring party breakfast or givinga kind word when it is needed most is good enough to earn a spirit point. If theyperform a particularly wicked act, they lose all spirit points.Seer: The Seraph is completely blind, but they are able to use their prescience toguide their own movement. They are aware of the presence of other individuals,obstacles, and objects within 20 meters, and can act normally within those limits.They may attack and defend without penalty, and cannot be surprise attacked.Advanced Abilities COST: 2TIER12345Advanced AbilitiesHeavy Flight: The Seraph can increase their lifting and carrying weight by200 pounds. This stacks with the Flight Technique of the same name.Prediction: They may spend 1 spirit point as a free action to see a into thefuture of their actions. They may roll as though taking any action, but maychoose whether or not to take the action after the roll is made.Seer’s Knowledge: A Seraph can hold an object to identify exactly what itis and to learn a little about its history or future.Truth in Sight: The Seraph is completely immune to illusion magics andsimilar effects. They may easily see through invisibility, false objects orcreatures, and may identify an individual through any disguise.Scrying Sight: The Seraph may open their minds to the events of anotherlocation, anywhere they have visited within the last week, and to see orhear as though they were physically in that location. This cannot be donewhile in combat and uses 3 spirit points.Manifest Wings: As an a very slow action, the Seraph may manifest six massivefeathery wings. They have a wingspan of 5 meters, and may use these to fly with aturn radius of 4. Manifesting their wings requires 1 spirit point. They remain as longas needed and then disappear, but cannot be maintained indefinitely.Guidance: Once per day, a Seraph can find a spiritual guidance. This method isunreliable at giving direct information, but is particularly useful for hints andgeneral guidance, and is given by the storyteller.Prophecy: Once per day, the Seraph may make a prophecy, some small event thatwill certainly happen. This could be as specific as the death of a king or as trivial as achild crying. This costs 2 spirit points.Seraph can appear as a blind mortal, or can manifest sixmassive wings, with an overwhelmingly divine presence.The bearing of the Seraph is serene, confident anddeliberate, knowing the results of their movementsbefore making them.Like the Aeonic, the Seraph hails from the SublimeHavens. They are often well-received by the benevolent,but are frequently hunted or killed by others, based onthe suspicion that they will predict and foil theirmisdeeds. They often keep a stance of neutrality,preferring tolerance to conflict.A Seraph will often act as a guide for others, particularlythose who work for good. They rarely travel on theirown initiative. They are immortal, but not unkillable.The oldest Seraph often separate themselves entirelyfrom outsiders, to insulate themselves from physicalthreats and from the trauma of witnessing too manydark visions for their mortal neighbors’ brief lives.“The march of time is an eternal path.Though some steps are shrouded,it helps to know the final destination,and maybe a few signs along the way.”67

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