10.07.2015 Views

BW PDF - Midnight Campaign

BW PDF - Midnight Campaign

BW PDF - Midnight Campaign

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CUNNING SKILLSCunning is the capacity to gain the advantage over othersthrough stealth and intrigue. This involves outright theft,like picking pockets, and more verbal means like Gossip.GossipThe Gossip check represents the character’s capacityto gather information or spread rumors among apopulation. Talking to a street urchin here andgetting information from a guard there, this is aprocess that takes some time, but can be very usefulin urban situations. When making a gossip check, makea single check for several hours of information gathering,and come back with the total information gathered.Gossip difficultiesStealGossipGossip CheckSpread a believable rumor 5Determine the mood of a population 5Get the latest news/celebrity gossip 10Spread a rumor 10Spread an unbelievable rumor 15Learn the things that people know but don’twant to talk aboutSpread an impossible rumor 20Learn important secrets 20The Steal skill is used to pick someone’s pocket or takesomething without being noticed.First, the offending party rolls a Steal check, with adifficulty set by the storyteller as to how difficultsomething is to actually take. Then their opponent rollsa perception check to determine whether or not theynoticed the theft. If the Steal check is successful pastthe set difficulty of the theft, they take possession ofthe stolen object, but if the opponent succeeds on theirPerception check, that opponent may take notice of thetheft, even if actually taking the object was successful.15“It’s awfully hard to hit what you can’t see,but that doesn’t stop it from hitting you.”SneakThe Sneak skill can be used to hide while stationaryor to try slip past someone without their knowing.This check is simply opposed by an opponent’sperception. An individual who is invisible or inaudiblegains a +5 circumstance bonus to a Sneak check.An individual who is invisible and inaudible gainsa +10 bonus.A minor penalty may also need to be applied if theyare walking through water or sand or snow some othersurface that leaves obvious traces. They may also suffer asimilarly significant penalty for doing things like openingand closing doors, or otherwise interacting with theirenvironment, but they should always be allowed a check.An individual who is moving while sneaking suffers a-2 movement penalty. They may forgo this penalty for a-4 circumstance penalty to their check. They must makea new sneak check for every 5 meters they move throughan opponent’s field of vision.26

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!