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BW PDF - Midnight Campaign

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ArmorAn adventurer’s gear can be critical for survival and success. This chapter will list the armor, weapons and tools,as well as other things that can be bought with hard-earned spoils.ARMOR CHARTARMOR ARMOR VALUE MOVE PENALTY STACKED MOVE PENALTY ATTRIBUTE REQUIREMENT COSTLeather/Hide 2 - 1 - 1 gChain Mail 3 1 2 Str 7 4 gBreastplate 4 2 3 Str 8 5 gHalf Plate 5 3 4 Str 9 6 gFull Plate 6 4 5 Str 10 9 gThe Gold StandardFew forms of wealth are as universal as simple gold coin.If an item costs less than one gold, it can be assumedthat the character has enough to afford it, assumingthey’re not completely destitute. Remember that asuccessful adventurer tends to be very wealthy, and anunsuccessful one tends to be dead. The money that theyoften have access to goes above and beyond a normalwage. The value of equipment reflects this.ArmorArmor reduces the physical and elemental damage anindividual takes by its armor value. Leather armor,for example, reduces all damage by 2.Move PenaltyDue to its weight, armor applies a move penalty,as explained in chapter 3. Reduce move distancesby this penalty.Stacking with natural ArmorA character can only wear one set of armor, but if theyhave a natural armor, then their armor value does stackwith armor that is worn. They should also stack movepenalties, with an additional move penalty of 1.Requisite attributesHeavier armor and weapons require Strength or Agilityto be used effectively. Without it, all physically basedskills suffer a -4 circumstance penalty.43

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