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BW PDF - Midnight Campaign

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Agility AbilitiesThe Agile character can perform great feats of balance and has learned a subtlety and nuance to combat thatcan match the strongest and heaviest of warriors.Fall BackAgility tech cOST: 2CounterattackAgility tech cOST: 2CatchAgility tech cOST: 2PREREQUISITESTACKINGPREREQUISITESTACKINGPREREQUISITESTACKINGAgility 8PassiveAgility 10ActiveAgility 12PassiveIf waiting off of the combat clock whenattacked, the character may stop waitingand make a move action. If they move awayfrom the attack, they gain a +4 circumstancebonus on that Parry, Dodge, Grit orAutonomy roll.Trained ManeuverAgility tech cOST: 2PREREQUISITEAgility 8STACKINGActiveIf the character has the opportunity topractice an acrobatic maneuver under safeconditions prior to making a real attempt,they may gain a +4 technique bonus.Acrobatic RidingAgility tech cOST: 2PREREQUISITEAgility 9STACKINGPassiveThe character may use their Acrobatics skillfor checks to ride an animal instead of theirAnimal skill.Tuck and RollAgility tech cOST: 2PREREQUISITEAgility 9STACKINGPassiveWhen rolling Acrobatics to reduce fallingdamage, reduce the effective falling distanceby 5 meters.ElusiveAgility tech cOST: 2PREREQUISITEAgility 10STACKINGPassiveThe character may Dodge Melee attackswith a -2 penalty instead of the usual -4.When Parrying or Dodging an attack, if thatattack is defended by a specific exceptionallywell, the defender may make an immediateMelee attack as a free action. To make thisattack, a Very Fast or Fast weapon mustparry by 3, an Average weapon must parryby 4, and a Slow or Very Slow weapon mustparry by 5. Counter-attacks may not becounter-attacked with this abilityFast DrawAgility tech cOST: 2PREREQUISITEAgility 11STACKINGPassiveAny action speed made to draw or readya weapon is reduced by 3 segments, to aminimum action speed of 3.Run By AttackAgility tech cOST: 2PREREQUISITEAgility 11STACKINGActiveThe character may make a charge attack,but apply that attack anywhere along theirmovement instead of at the end.BrachiateAgility tech cOST: 2PREREQUISITEAgility 12STACKINGPassiveThe character may move normally amongtree branches, swinging above the air fromtree to tree with no movement penalty andno need for acrobatics checks.When defending against a Thrown attackwith a free hand, the character may roll anunarmed parry. If successful, they will catchthe opponent’s thrown weapon instead oftaking damage.Fluid MotionAgility tech cOST: 2PREREQUISITEAgility 13STACKINGActiveThe character may fall prone or stand up asa free action.Arrow CatchAgility tech cOST: 2PREREQUISITEAgility 14STACKINGPassiveWhen defending against a shot attackwith a free hand, the character may roll anunarmed parry. If successful, they will catchthe opponent’s thrown weapon instead oftaking damage.Instant DrawAgility tech cOST: 2PREREQUISITEAgility 15STACKINGActiveThe character may draw a weapon as aninstant action.Perfectly ElusiveAgility tech cOST: 20.19 in STACKINGAgility 16PassiveWhen dodging a Melee attack, assessno penalty.91

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