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BW PDF - Midnight Campaign

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Vital StatisticsStep Three: There are several minor details associated with building a character, things that are necessaryfor that character to run and are dependent upon the attributes explained previously. This section includes anexplanation of how these vital statistics are determined and how to record them on the character sheet.Skill DiceEach attribute score has an associated Skill Die, whichwill be rolled when using any of the skills associated withthat attribute. Write out the Skill Die for each attributein the circle attached on the character sheet.This can be done by referencing the table below,but you may notice that the skill die matches the closesteven number, rounded down. This may make it easier tofill out quickly without having to reference a chart at all.skill diceAttribute ScoreSkill Die1 d1?2-3 d2*4-5 d46-7 d68-9 d810-11 d1012-13 d1214-15 d14*16 d16**The d14 and the d16 do not come in a standard dice set, butthey may be useful for characters or monsters with superhumanattributes. If a d14 or d16 is not available, a player may insteadroll a d20 and re-roll any result higher than the 14 or 16 for ad14 and d16 respectively. These specialty dice can be found insome stores, or ordered on the internet. A d2 is a coin.Action SpeedsA character’s action speeds, which will be useful forcombat, are listed on a chart on the character sheet.Sometimes a character will run across effects or abilitiesthat change that speed, so there are spaces provided onthe sheet to track these numbers if they are modified.This will be further explained in Chapter 3, where theCombat Clock timing mechanic is explained.Intuitive Defense & Surprise Attack BonusesEach character has an intuitive defense bonus anda surprise attack bonus, which are determined bytheir Intuition and Cunning respectively, and can bereferenced below. Look up these numbers and fill themout in the corresponding boxes on the character sheet.More information on surprise attacks can be found inChapter 3, Combat.Surprise attack bonusCUNNINGBonus0-3 04-7 +18-11 +212-15 +316 +4First ImpressionsIntuitive defense bonusIntuitionBonus0-3 -24-7 -18-11 012-15 +116 +2When meeting new characters within a campaign,each PC will have a lasting first impression. This isdetermined by that player’s Charisma score, and can bereferenced below. Raising or lowering an individual’simpression can be done through the Charisma skills,described in chapter 2, or through some other act ofkindness or cruelty. Many people may refuse to help ordo business with a character with a poor first impression,and may go out of their way to help someone with a highfirst impression.First impressionCharismaFirst Impression1 Nauseating2-3 Very Bad4-5 Bad6-7 Neutral8-9 Good10-11 Very Good12-13 Adorable14-15 Captivating16 Enthralling10

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