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BW PDF - Midnight Campaign

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overly organized cities or civilization. This becomes anattractive place for those who want to truly escape thereaches of civilization, and to disappear into the solitudeof the wilds.Adventuring Hook: In the north, survival is the primary motivation.Extreme cold and scarcity of resources make this a ruthless place.Often simply leaving is the greatest reward. In spite of this, orperhaps because of it, the ice may hold deeper secrets to be found.The Pelediem NationPOPULATION LANGUAGE RACES600,000 Pelediem Human, FaePolitical StructureFeudal, MilitantPelediem is a nation of noble ideals. It is governed by theKnights of Valteris, named for their capital city, and putsgreat emphasis on fairness and equality. The nationalideals of Pelediem ensure that the strong protect andserve the weak, even from themselves. They are a well-ledand tightly organized society, which can grate on thosewho see themselves as more free-thinking.Pelediem has a strict militaristic government, rigid indiscipline, and tightly controlled. The standard of livingin Pelediem is modest, but guarantees a fair quality of lifefor all its citizens, provided they contribute to the goodof the whole. Magic and arcane talents are less common,as are non-human Races, but they do have an unusuallyhigh population of fae in their wilder places.Pelediem is small in terms of population, and has a lotof wilderness. These places serve as breeding groundsfor monsters and fae, making non-civilized areas fairlydangerous places, where the knights are not around toprotect the people.Adventuring Hook: Danger abounds in smaller settlements, where theknights are not always around to protect citizens from wild creatures.Pelediem also has some of the oldest Fae cities in their wilds, andwhile the Fae are normally eager to ignore human incursions,conflicts occasionally do arise. Kardans to the south also tend tostir up trouble, small groups of bandits and mercenaries findingtheir way north in an attempt to find easy marks.

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