HumanThe human race is the youngest of the sentient races,having only been around for the last age. They areadaptable, prolific and ambitious, and so have builtup nations and cities at a rate that far surpasses the olderraces that they have encountered. As such, most of theworld’s communities are predominantly human.Despite a numerical advantage, humans are stillthe newcomers to the world’s stage, and are oftenput up against forces that are much older, moreexperienced, and in most cases more powerful thanthey are. The human race relies on their adaptability,tenacity, and in some cases raw numbers to survive,and even to thrive.Human characters can display a wide variety oftemperaments and personalities, and can masternearly any discipline. Humanity hasa lifespan of just under acentury, and generallylive in families orcommunities, rangingfrom small townsto massive cities.To the human race,the world is new and wideopen. It’s full of old secretsand undiscovered magics thatare waiting to be foundand put to use. To this end,humans make natural adventurers.Their sense of exploration andexpansion has led them to settlemost of known world, to find homesand stability in even the harshest andmost dangerous climates.Most of the world’s smaller settlementsare entirely human, or have one or twoother races among them in specific roles oroccupations that suit them. Larger civilizations,however, are generally more tolerant, and havea mixed population. Older races generally haveestablished strongholds and nations that stillhave some control, but the world, as a whole,belongs to humanity.HUMAN AbilitiesType Inhuman attributes IncompatibilitiesRace None RacesInnate Racial AbilitiesFlexibility and Adaptability: The human race is very adaptable, and has aknack for learning a wide variety of disciplines. When starting a human character,the player may select up to 20 points worth of abilities and add them.“Honestly? Human beings are sort of the world’sunderdogs. We’re not as strong as the Minotaur,not as tough as the Cucacharan, not as smart asthe Aeonic, and not as sly as the Scath. But hey.I like being the underdog. It keeps the others off guard,makes them underestimate us, and in the long run,if we think fast and keep on our toes, we win.”53
AhrlenThe Ahrlen is a winged creature, modeled after theeagle or hawk. They are graceful and light of frame,with feathers that grow along their backs and armsand amongst their hair. They have strong wings andsharp talons.In personality, the Ahrlen are quiet, but tend to actdecisively. They frequently avoid confrontations,and prefer ambush and harrying tactics to fair fights.The Ahrlen get along fine with most other races andnations, so long as they don’t have to deal with themmuch. They tend to be somewhat isolative.The Ahrlen hail from the mountain communities ofSihkteseh, on the far continent of Keiraset. They live insecluded, simple villages in small family-based groups,and have minimal governmental structure.Ahrlen live as long as humans do, reaching maturityin their late teens and living until they are nearly acentury old.“Few feelings are as exhilarating as the rush of the highwinds, and nobody can match the speed and grace ofthe Ahrlen for winged flight.”Ahrlen AbilitiesType Inhuman attributes IncompatibilitiesRace Agility, Intuition RacesInnate Racial AbilitiesLight Bones and Feathers: The Ahrlen have very light bones and feathers. Theirlight weight gives them a -4 penalty to grapple checks, but makes them weigh halfof their normal weight. They are considered to have fallen 10 meters less than theiractual falling distance.Eagle’s Wings: The Ahrlen have massive feathery wings. They have a wingspan of5 meters, but are exceptionally agile at flight, with a turning radius of 3 meters.Eagle’s Sight: The Ahrlen may focus their sight across very long distances,making out fine detail at up to 1 kilometer away.Talon-foot: The Ahrlen have sharp talons on their feet. They may attack witha +1 equipment bonus, 1d6 damage and a crit value of 3/6, but may not parry.They attack as a very fast action.Bird’s Tongue: The Ahrlen can communicate freely with normal birds.Advanced Abilities COST: 2TIER123Advanced AbilitiesSprinting Flight: When sprinting in flight, improve their movement speedby one step.Maneuverability: The Ahrlen’s turn radius is reduced by 1. This stacks withthe Tight Bank ability in the Winged Combat Techniques.Stronger Wings: The Ahrlen can carry up to 200 pounds in flight apartfrom their own weight, but fly with a -2 movement penalty. They cannotuse the sprinting flight ability when doing so. This stacks with the HeavyFlight ability in the Winged Combat Techniques.4 Dash Flight: As Sprinting Flight, but instead increase by two steps.54
- Page 3: What is The Mayhem Game?Mayhem is a
- Page 7 and 8: Chapter oneGetting StartedAlthough
- Page 9 and 10: Character ConceptStep one: Before a
- Page 11 and 12: Vital StatisticsStep Three: There a
- Page 13 and 14: Assigning SkillsStep Four: Most of
- Page 15 and 16: Races, Talents, Abilities & MagicsS
- Page 17 and 18: Chapter TWOBasic GameplayLaid out b
- Page 19: STRENGTH SKILLSWhether maneuvering
- Page 22 and 23: Intelligence SKILLSMastery of the m
- Page 24 and 25: AnimalThe Animal skill includes an
- Page 26 and 27: Charisma SKILLSCharisma is more tha
- Page 28 and 29: Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31: Combat ClockThere are many times in
- Page 32 and 33: MovementMovement is critical to man
- Page 34 and 35: For example, a character wielding a
- Page 36 and 37: Ranged AttacksRanged Attacks can be
- Page 38 and 39: Damage, Death & DyingThe human body
- Page 40 and 41: Unless they have some ability which
- Page 42 and 43: Environmental HazardsSometimes it d
- Page 44 and 45: ArmorAn adventurer’s gear can be
- Page 47 and 48: WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 49 and 50: Skill KitsA skill kit contains the
- Page 51 and 52: Chapter FiveRaces, Curses & Talents
- Page 53: Races & Talents chartName Descripti
- Page 57 and 58: Leeven“Where am I going? I dunno,
- Page 59 and 60: Ra'SharanRa’Sharan AbilitiesType
- Page 61 and 62: Cucacharan“Humans are pink, wiggl
- Page 63 and 64: FiendFIEND AbilitiesType Inhuman at
- Page 65 and 66: BlightedBLIGHTED Abilities COST: 20
- Page 67 and 68: Aeonic”The Guard has stood in the
- Page 69 and 70: Vanir“Deceit is for worms and dem
- Page 71 and 72: Divine Blade“I don’t pretend to
- Page 73 and 74: Artan“Patience, quiet, and crafts
- Page 75 and 76: Naiad“Oh to play among the weaves
- Page 77 and 78: SephretSephret AbilitiesType Inhuma
- Page 79 and 80: WerewolfThe Werewolf’s natural ap
- Page 81 and 82: ChangelingCHANGELING AbilitiesType
- Page 83 and 84: LicheLiche Abilities COST: 20Type I
- Page 85 and 86: GheistGHEIST Abilities COST: 20Type
- Page 87 and 88: VampireVAMPIRE Abilities COST: 20Ty
- Page 89 and 90: Chapter SixAttribute AbilitiesMuscl
- Page 91 and 92: Strength AbilitiesStrength abilitie
- Page 93 and 94: Intelligence AbilitiesThe Intellige
- Page 95 and 96: Endurance AbilitiesWhen the dust of
- Page 97 and 98: Charisma AbilitiesIn civilized soci
- Page 99 and 100: Chapter SevenWeapon TechniquesThe c
- Page 101 and 102: Heavy Axe TechniquesNothing hits ha
- Page 103 and 104: Light Axe TechniquesA hatchet maint
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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Dagger TechniquesThe Dagger is a fa
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Scythe TechniquesOriginally a farme
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Spear TechniquesOne of the oldest,
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Heavy Sword TechniquesCombining the
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Light Sword TechniquesThe Light Swo
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Unarmed and Grapple TechniquesUnarm
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Whip TechniquesThe Whip is a utilit
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Winged CombatThe capacity to move t
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Chapter EIGHTElemental MagicThe Syl
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Other StatisticsSpeed, Range, and D
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ExtinguishHeat FieldPersistent Flar
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Armageddon FlareThird Circle Fire S
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Glacier BurstFirst Circle Ice Spell
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AvalancheThird Circle Ice Spell COS
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CorrodeQuicksandMeteoriteFirst Circ
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Acid Bath IIIThird Circle Earth Spe
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LightningFirst Circle Wind Spell CO
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Cutting Gale IIIThird Circle Wind S
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PoisonFirst Circle Plant Spell COST
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WoodcraftSecond Circle Plant Spell
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Gravity CrushFirst Circle Void Spel
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Gravity Crush IIIThird Circle Void
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Chapter NINEThe WorldStepping down
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The Six Pillars of CreationSix of t
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The Balance of the WorldThe combina
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SEVEN AGESAges Ascendant Races Even
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Last, there is the matter of perspe
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overly organized cities or civiliza
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The Kingdom of DavirPOPULATION LANG
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The KitkeThe Eastern CIty-StatesThe
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low crime-rates and have nearly era
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The Free People of DenPOPULATION LA
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The Ethean PlainsThe Ethean plains
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The City of Belbe LeldePOPULATION L
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The Demonic RealmsIn the western bo
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heavily, and so are filled with che
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The Sublime HavensThe DIVINE REALMS
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The FAEThe Fae keep their hearts cl
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Chapter TENStorytellingAn old, scar
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There are a variety of ways to do t
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THREE PRIMARY SETTINGSA role-playin
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190APOCALYPSE NOWBetween Demons, Un
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to make them interesting and unique
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Tricks & TipsThere are entire books
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Conversion from the D20 System And
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The transition of skills from one s
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IndexAbility Stacking 89, 99Acrobat
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Character:Race:Campaign:StrengthTot