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BW PDF - Midnight Campaign

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WerewolfThe Werewolf’s natural appearance is thatof their born race, except that they mayseem a little more grizzled or feral thana normal individual. They tend to befairly aggressive, and enjoy rough fights,if only for the chance to make theirhybrid transformation.Werewolves are found all overthe world, especially in ruralhuman settlements. Theyare usually loners, and stayaway from civilized society.They sometimes, however,find themselves at homeamongst adventurers,where they can puttheir skills to good use.They are also sometimesfound in packs, where theycan enjoy the company of theirown kind. These tend to beaggressive groups, bandits, and raiders,who make their living off of violence.The Werewolf carry the longevity of whatever racecarry their curse, but their generally violent existenceusually precludes exceptionally long life.Werewolf Abilities COST: 20Type Inhuman attributes IncompatibilitiesCurse Willpower, Endurance Curses, Animal RacesInnate Racial AbilitiesSilver Soul: The Werewolf can be damaged or knocked unconscious normally,but they may not be killed except by some silver object or silver-flashed weapon.Shapeshifter: The Werewolf has three forms, their natural form, their wolf form,and a hybrid, somewhere between the two. They may change from one form intoanother as a very fast action. This incurs 10 damage. When they shift, any organicclothing, such as cloth or leather, shifts with them. If they sleep or fall unconsciousfrom their hybrid shape, the character automatically reverts to either their humanor wolf shape.Lunacy: On the full moon, the Werewolf must adopt their hybrid form fromnightfall to dawn. During this time, they lose control of their actions, and will makeevery effort to spread destruction and death.Wolf Form: When in their full wolf form, the Werewolf may move up to 7 spacesas a full move.Hybrid Form: When in the hybrid form, the Werewolf’s Strength, Agility andEndurance increase by 2.Tooth and Nail: While in their wolf form, the Werewolf may bite, making a Meleeattack as a fast action, with a +1 equipment bonus, dealing 1d8 damage, with acrit value of 3/6. While in the hybrid form, they may make bite or claw attacks, usingthe same statistics.Contagion: When a character is seriously injured by a werewolf’s bite or clawattacks, there is a small chance that they will be infected with the Werewolf’s curse.many of those who are so afflicted will not survive this transition, and many aresimply not affected. The decision of whether a character becomes a werewolf is upto the player and the storyteller.“The moon calls me like a lost love, drawing me to thehunt like a river to the sea.”Advanced Abilities COST: 2TIERAdvanced Abilities1 Tough: Raise the character’s unconsciousness and death limits by 10.234Hamstring: While in the wolf form, the Werewolf may make a Meleeattack anywhere along their move.Raging Regeneration: While in their hybrid form, they may take a veryfast action to heal up to 30 damage. They suffer this damage when theynext change forms. This can only be used once per transformation.Raging Strength: While in their hybrid form, they may take a very fastaction and suffer 10 damage. Increase their Strength and Agility by 2 steps.This may only be done in combat, and ends when combat is over.5 Shifting: Shifting forms only deals 5 damage, instead of 10.78

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