10.07.2015 Views

BW PDF - Midnight Campaign

BW PDF - Midnight Campaign

BW PDF - Midnight Campaign

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Earth CounterSecond Circle Wind Spell COST: 2SpeedVery FastRangeResistSpell PowerDuration20 m -This spell may be cast as a free actionin response to any first or second circleTerramancy spell being cast. If this spellpower is higher than the earth spell,that spell is countered. If cast against anongoing spell, that spell’s duration is ended.Electric ParrySecond Circle Wind Spell COST: 3SpeedResistInstant -RangeDuration3 m 3 roundsChoose one weapon. When that weaponparries an attack, the attacker suffers6d4 damage, negated by grit. If this chargeis on the caster’s weapon, they may at anytime cancel this effect to cast a first orsecond circle without paying feedback.“A defense so strong it’s shocking.”Flight IISecond Circle Wind Spell COST: 3SpeedResistAverage -RangeDuration2 m 6 roundsThis spell allows the caster to fly throughthe air, up to 5 meters above the ground,as well as to move 2 extra meters with everymove action. When this spell’s durationends, it may be renewed as a free action,paying normal feedback.“Throwing caution to the wind.”Gust IISecond Circle Wind Spell COST: 3SpeedAverageRangeResistGritDuration15 m -A gust of wind propels any individualwithin range, moving them up to10 meters.Lightning IISecond Circle Wind Spell COST: 3SpeedVery FastRangeResistGritDuration10 m -A massive charge of electric energy firesout in a line from the caster to a targetlocation. All caught within that line suffer5d6 damage.“zzzzzZOT.”Wind Field IISecond Circle Wind Spell COST: 3SpeedResistAverage -RangeDuration10 m 3 roundsFills the area within range with anintense wind. All ranged attacks thatpass through this area suffer a -2 penalty.All Wind based spells that pass throughthis area gain a +2 tech bonus on theirresist difficulties. All earth-based spellsthat pass through this area incur a-2 tech penalty.“Also very noisy.”Wind SlashSecond Circle Wind Spell COST: 3SpeedSlowRangeResistDodgeDuration10 m -A slash of wind cuts through 5 adjacentspaces, all the same distance from thecaster. This does 3d12 damage.Wind ChargeSecond Circle Wind Spell COST: 3SpeedResistVery Fast -RangeDuration3 m 1 roundCharges a Melee weapon with wind energy.When that weapon strikes, it does anadditional 3d8 damage. This attack maybe made with a charge, allowing thewarrior to charge a full 10 meters andend with an attack.Windburst IISecond Circle Wind Spell COST: 3SpeedAverageRangeResistGritDuration7 m -Creates a massive burst of wind thatcovers a 20 meter area. All individuals andunsecured objects within that area arepushed 2d6 meters away from the caster.Windplate ArmorSecond Circle Wind Spell COST: 3SpeedResistSlow -RangeDuration3 m 6 roundsCreates a set of invisible armor aroundthe target, that hums with electric energy.Although it does not harm the wearer,this armor will release an electric charge,dealing 1d12 wind damage to any individualwho touches them. This armor reduceswind and earth damage by 10.“Tightly controlled wind can cut as surelyas any blade.”141

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!