ending and twisting of such law for their own purposesis considered something of a noble (profitable) endeavor,and for the right price, any infraction quickly disappears.Vicket is famous for its necromancy and shadow magics,many buildings made from magic-enhanced bones andenchanted stone. Demonsgate is famous for its powerfuland cunning martial skills. It is said that the assassins of thatcity have elevated murder to a pristine art form.The Salvaran ColoniesPOPULATION LANGUAGE RACES200,000,000 Ricter Human, AnyPolitical StructureColonial, City-StateAdventuring Hook: Demonic intrigue is sly and deadly, but has thepotential to be very lucrative. The worlds premier assassin’s guildsmake their home in Demonsgate, while nefarious magics are commonand lucrative in Vicket. Their black markets sell everything fromskeleton keys, (made from actual skeleton,) to slaves of all sorts.If something evil is to be done, it can likely be done here, and fora significant profit.RicterPOPULATION LANGUAGE RACES300,000 Ricter Human, Leevan, Minotaur, Tinek, OtherPolitical StructureCity State, KingdomRicter is a very large city built on a hill overlooking theEthean Sea. Impressive stone walls and a long traditionof honor and order have made this a bastion for morecivilized denizens, despite periods of its history whenit was occupied or owned by Demons. Ricter wasfounded by Minotaurs, is usually ruled by a Minotaurking, and it has great influence over the surroundingarea. It is a center for education and philosophy,and people come from the world around to visit itssoaring architecture and monuments to great heroes ofthe past from many nations. Ricter maintains a diversepopulation and a strong local militia, who have defendedits thick walls from the Salvaran Empire for centuries.Adventuring Hook: The Minotaur king is always looking for achampion, and will grant quests to aspiring adventurers to huntdown rare and dangerous monsters for the rich gifts that onlysuch a king could bestow. Additionally, the Salvaran empire isalways preparing its next assault on the city, and spies andintrigue abound around this conflict, especially when the demoncities are involved.The remaining settlements and city-states once hadtheir own identities, but have since been overrun by theSalvaran empire, who, with the exception of Ricter andthe Demon cities, have established a firm control over theeastern country. These colonies maintain the city-statestructure and law, although there are standing militarythere from Salvar to occupy and hold them. The Salvaranempire, though not well-liked, is fair in their dealingswith the locals, only requiring taxes to be exacted asmuch as the residents can afford to pay. Still, resistanceto Salvaran occupation is common in the form of urbanterrorism and guerilla efforts. Many more colonies havebeen established in previously unoccupied territories andsmall islands, providing the Salvaran empire with theresources it needs to maintain its massive military force.Adventuring Hook: The colonies are troubled places, where theoppressive Salvaran military keep a rule over a people who stillhold loyalties to the sovereignty that their cities once held. Whenmonsters and other threats plague these cities, the Salvaranmilitary are likely to turn a blind eye, but when the people getrestless, they are quick to exert their considerable strength. LocalSalvaran magistrates are sorely pressed to keep the peace.The Salvaran EmpirePOPULATION LANGUAGE RACES300,000 Salvaran HumanPolitical StructureImperialThe volcanic island chain of Salvar is the seat of alarge empire that has maintained their control of theeastern region for nearly five centuries, using a militarythat is quite adept at magics as well as martial skill,and boasting an impressive naval force and army tomatch. They have made multiple failed efforts to spreadinto further regions around the world, but are otherwisequite stable in their current holdings. On the islandsthemselves, they boast large open cities with extremely167
low crime-rates and have nearly eradicated he presenceof monsters and other mythical creatures from theirhomeland. They have a long-standing animosity towardthe elder races, particularly Fae and Demons, but prizethe ingenuity and inventiveness of human intellect.They value art and music a great deal, and haveuniversities dedicated to this purpose. Salvaran art,when done by masters, is prized around the world.Life on the islands is safe and pleasant, but highlyregulated. Monsters and misconduct are likewise rare.Adventuring Hook: The best an adventurer can do in Salvar isto either work for the empire, gathering intelligence or huntingdown the deeply-hidden criminals, or deal with rare and powerfulsupernatural threats.OTHER ORGANIZATIONSThe Greyhide Pack: The Pack is an organization oftraveling Lycanthropes who travel the eastern region indefiance of the Salvaran Empire. They are raucous anddangerous, but are looked up to as a shining exampleof freedom from the oppressive empire. The pack is toostrong for small groups of warriors to defeat, and toofast-moving for the Salvaran military forces to pin down,no matter how much they’d like to.When the pack is in town, its time to hide thewomen and bury valuables, but there is never a lackof excitement, especially if the moons are at theright phase.The Hand of HeL: In a series of fetid swamps and livingglass spires is a hidden encampment. Establishedby a group from Esseldein, the Hand of Hel are anelite order of demon-slayers and undead hunters.They venture from their protected encampment insmall but powerful hunting bands, making raids onthe Demon Cities and other dark influences. This elitegroup is exceedingly dangerous, recruiting only thestrongest divine talents, and suffering no patiencefor those who are not fully dedicated to their cause.The Hand of Hel are famous around the world fortheir tremendous skill, and often send covert talentscouts to investigate the capabilities of strong andrighteous adventurers.
- Page 3:
What is The Mayhem Game?Mayhem is a
- Page 7 and 8:
Chapter oneGetting StartedAlthough
- Page 9 and 10:
Character ConceptStep one: Before a
- Page 11 and 12:
Vital StatisticsStep Three: There a
- Page 13 and 14:
Assigning SkillsStep Four: Most of
- Page 15 and 16:
Races, Talents, Abilities & MagicsS
- Page 17 and 18:
Chapter TWOBasic GameplayLaid out b
- Page 19:
STRENGTH SKILLSWhether maneuvering
- Page 22 and 23:
Intelligence SKILLSMastery of the m
- Page 24 and 25:
AnimalThe Animal skill includes an
- Page 26 and 27:
Charisma SKILLSCharisma is more tha
- Page 28 and 29:
Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31:
Combat ClockThere are many times in
- Page 32 and 33:
MovementMovement is critical to man
- Page 34 and 35:
For example, a character wielding a
- Page 36 and 37:
Ranged AttacksRanged Attacks can be
- Page 38 and 39:
Damage, Death & DyingThe human body
- Page 40 and 41:
Unless they have some ability which
- Page 42 and 43:
Environmental HazardsSometimes it d
- Page 44 and 45:
ArmorAn adventurer’s gear can be
- Page 47 and 48:
WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 49 and 50:
Skill KitsA skill kit contains the
- Page 51 and 52:
Chapter FiveRaces, Curses & Talents
- Page 53 and 54:
Races & Talents chartName Descripti
- Page 55 and 56:
AhrlenThe Ahrlen is a winged creatu
- Page 57 and 58:
Leeven“Where am I going? I dunno,
- Page 59 and 60:
Ra'SharanRa’Sharan AbilitiesType
- Page 61 and 62:
Cucacharan“Humans are pink, wiggl
- Page 63 and 64:
FiendFIEND AbilitiesType Inhuman at
- Page 65 and 66:
BlightedBLIGHTED Abilities COST: 20
- Page 67 and 68:
Aeonic”The Guard has stood in the
- Page 69 and 70:
Vanir“Deceit is for worms and dem
- Page 71 and 72:
Divine Blade“I don’t pretend to
- Page 73 and 74:
Artan“Patience, quiet, and crafts
- Page 75 and 76:
Naiad“Oh to play among the weaves
- Page 77 and 78:
SephretSephret AbilitiesType Inhuma
- Page 79 and 80:
WerewolfThe Werewolf’s natural ap
- Page 81 and 82:
ChangelingCHANGELING AbilitiesType
- Page 83 and 84:
LicheLiche Abilities COST: 20Type I
- Page 85 and 86:
GheistGHEIST Abilities COST: 20Type
- Page 87 and 88:
VampireVAMPIRE Abilities COST: 20Ty
- Page 89 and 90:
Chapter SixAttribute AbilitiesMuscl
- Page 91 and 92:
Strength AbilitiesStrength abilitie
- Page 93 and 94:
Intelligence AbilitiesThe Intellige
- Page 95 and 96:
Endurance AbilitiesWhen the dust of
- Page 97 and 98:
Charisma AbilitiesIn civilized soci
- Page 99 and 100:
Chapter SevenWeapon TechniquesThe c
- Page 101 and 102:
Heavy Axe TechniquesNothing hits ha
- Page 103 and 104:
Light Axe TechniquesA hatchet maint
- Page 105 and 106:
Bow TechniquesProviding fast and lo
- Page 107 and 108:
Crossbow TechniquesThe Crossbow kee
- Page 109 and 110:
Dagger TechniquesThe Dagger is a fa
- Page 111 and 112:
Scythe TechniquesOriginally a farme
- Page 113 and 114:
Spear TechniquesOne of the oldest,
- Page 115 and 116:
Heavy Sword TechniquesCombining the
- Page 117 and 118: Light Sword TechniquesThe Light Swo
- Page 119 and 120: Unarmed and Grapple TechniquesUnarm
- Page 121 and 122: Whip TechniquesThe Whip is a utilit
- Page 123 and 124: Winged CombatThe capacity to move t
- Page 125 and 126: Chapter EIGHTElemental MagicThe Syl
- Page 127 and 128: Other StatisticsSpeed, Range, and D
- Page 129 and 130: ExtinguishHeat FieldPersistent Flar
- Page 131 and 132: Armageddon FlareThird Circle Fire S
- Page 133 and 134: Glacier BurstFirst Circle Ice Spell
- Page 135 and 136: AvalancheThird Circle Ice Spell COS
- Page 137 and 138: CorrodeQuicksandMeteoriteFirst Circ
- Page 139 and 140: Acid Bath IIIThird Circle Earth Spe
- Page 141 and 142: LightningFirst Circle Wind Spell CO
- Page 143 and 144: Cutting Gale IIIThird Circle Wind S
- Page 145 and 146: PoisonFirst Circle Plant Spell COST
- Page 147 and 148: WoodcraftSecond Circle Plant Spell
- Page 149 and 150: Gravity CrushFirst Circle Void Spel
- Page 151 and 152: Gravity Crush IIIThird Circle Void
- Page 153 and 154: Chapter NINEThe WorldStepping down
- Page 155 and 156: The Six Pillars of CreationSix of t
- Page 157 and 158: The Balance of the WorldThe combina
- Page 159 and 160: SEVEN AGESAges Ascendant Races Even
- Page 161 and 162: Last, there is the matter of perspe
- Page 163 and 164: overly organized cities or civiliza
- Page 165 and 166: The Kingdom of DavirPOPULATION LANG
- Page 167: The KitkeThe Eastern CIty-StatesThe
- Page 171 and 172: The Free People of DenPOPULATION LA
- Page 173 and 174: The Ethean PlainsThe Ethean plains
- Page 175 and 176: The City of Belbe LeldePOPULATION L
- Page 177 and 178: The Demonic RealmsIn the western bo
- Page 179 and 180: heavily, and so are filled with che
- Page 181 and 182: The Sublime HavensThe DIVINE REALMS
- Page 183 and 184: The FAEThe Fae keep their hearts cl
- Page 185 and 186: Chapter TENStorytellingAn old, scar
- Page 187 and 188: There are a variety of ways to do t
- Page 189 and 190: THREE PRIMARY SETTINGSA role-playin
- Page 191 and 192: 190APOCALYPSE NOWBetween Demons, Un
- Page 193 and 194: to make them interesting and unique
- Page 195 and 196: Tricks & TipsThere are entire books
- Page 197 and 198: Conversion from the D20 System And
- Page 199 and 200: The transition of skills from one s
- Page 201 and 202: IndexAbility Stacking 89, 99Acrobat
- Page 203 and 204: Character:Race:Campaign:StrengthTot