Conflict & PowerThe Crimson Realms is a world that is always at war. Great forces, nations and powers are set in constanttension against one another. It can be intimidating for a mortal being to be caught in the midst ofthese forces, but ultimately, it is the actions of mortals that can create the most change in the world, as higherpowers are often very limited in what they can do, while mortal enjoy a freedom unmatched by greater powers.Building OppositionWhile every game should have its own distinct storyand direction, to be crafted by both the players and theStoryteller, there are some themes and conflicts that arebuilt directly into the races of the game, and will likelyhave an impact on the direction the game takes.For example, a Fiend, is likely to be deceptive andmanipulative and will be put at odds with the moredirect and honorable Vanir warriors, who make it theirlife quest to hunt and destroy demonic evil. The Fae,by their nature, remain aloof to the laws andorganizations of more civilized realms, and can findthemselves at odds with mortal civilization, not justby their loose definition of personal property and socialrules, but also by taking offense at the ever-expandingprogress of civilized humanity. The predatory natureof some animal races puts them at odds with theirless aggressive animal cousins, and in a similar way,the undead have a tendency to hold a deeply-rootedbias against the living, but must frequently feed onmortals in order to survive, forcing them to tread softlyto avoid retribution.All of the races in the Mayhem game have someniche to fill in the greater struggles around them,and the intrigue built by one faction or another isinevitably playing in the background of the world.There isalways a balance surrounding these individualconflicts, and whenever one faction or power makesa play, others are bound to answer. For a player or astoryteller, playing out these conflicts can give them aplace to start with their stories and characters.Forces at Work, Great & SmallAlthough the actions of the players will take center-stagein their own story, it is valuable to understand that theyare not the only powers at work in the world, and thatin the grand scheme of things, they are definitely notthe strongest. By establishing their place in the world,in comparison to greater and weaker forces, thestoryteller can establish a sense of both suspenseand empowerment, and make their story that muchmore satisfying.In the Crimson Realms, there is no shortage of greatnations, monsters and powerful entities who will playa role in the intrigues of the world. On the followingpage we have provided a list of some of these relativepowers, and where the players fit into that scale.Rules of PowerThere are, however, some things that a Storytellershould keep in mind when it comes to dealing withgreater powers. First, it is important to acknowledgethat such heights come with restriction. For every greatgood, there is a great evil, and vice verse. If a DemonLord moved into a human city and started laying waste,an Archangel would respond in kind, and one or bothwould likely be destroyed outright, along with a massiveamount of collateral damage. Ancient beings do not growto be ancient by taking such risks. A vampire could livefor ages by quietly consuming one human at a time froma large population, but if they started enslaving wholetowns, they would likely be met by a group of slayerswho came to solve the problem with extreme prejudice.As a result of this balance, great powers usually dependon intrigue, and will use lesser powers, such as theplayers, to set themselves up with some advantagebefore making outright advances against their foes.This frequently happens through the player characters,allowing them to take center stage in the higher conflictsof the world.Additionally, there is always the possibility for somemobility among the ranks of world powers. There aremethods for both gaining and losing great power,and although these are often carefully guarded secrets,they allow for players to have more impact on beingswho are otherwise far out of their league, and to evengrow beyond their own mortal capabilities.159
Last, there is the matter of perspective. Great powershave different priorities and values than lesser ones.For a farmer, town politics are very important to theirdaily life, while for a king, the workings of a single townare of minor importance when compared to the motionsof armies and nations. Similarly, the priorities of greatpowers shift with such power, until the strongest ofcreatures are almost entirely disconnected from theworkings of the world and the concerns of mortals.For all of these reasons, conflict almost always takes placewithin an individual’s own power level, or close to it.Players are not expected to triumph directly over forcesfar above their own capabilities, and should always haveboth risk and success in their direct challenges.The interplay of the world should always providethis sense of balance, in order to give the game abetter structure and story.SCALES OF POWERTIER Category Description Examples1 Minor Beings of relative insignificance, even to mortals. Rats, insects, other small animals.2 Animus Beings of minor intelligence and physical might. Animals and small monsters ,from dogs up to tigers and bears.3 Sub-Human Races of loosely organized and semi-intelligent creatures. Sprites and Pixies, minorly intelligent monsters, like the reptilian Kettal.4 Mortal Civilized, Sentient People. Humanity.Mortals make up the majority of the world’s nations and peoples, humanpeasants, kings, politicians, merchants, farmers, guards and soldiers.5 Superhuman6 Immortal7 Ascendant8 ColossalBeings similar to human nature, but who are more gifted anddangerous, through physical, mental, or arcane power. These arethe individuals who often stand at the best position to influencethe world around them, with enough power to change the course ofevents, but not enough to distance themselves from mortality.Beings who are similar to human nature, but who are distanced frommortality by significant longevity. They often have capabilities wellbeyond the grasp of mortal contact and understanding.Being’s whose immortal nature has grown so old and powerful thatthey go beyond even the immortal status of their peers, and thus astep removed from the events and machinations of the mortal world.They are largely untouchable by mortal and even most superhumanand immortal meansLargely on par with the Ascendant beings, Colossal creatures refer tomonstrous beasts whose size and strength are to mortal humanswhat ours are to ants and gnats. The Colossal beings of the world cantopple mountains and change the face of the world with little effort,through size and strength alone. No amount of strength or skill incombat or mortal magic can realistically lay these creatures low.Includes humans who are gifted well beyond the norm, very talentedspell-casters, as well as the animal races, curses such as shapeshifters,sentient undead, and divine and demonic talents. Also includes those ofthe immortal races who are very young and inexperienced, who sometimestravel with weaker species. This includes the majority of adventurers,and the foes and monsters they routinely fight in their encounters.Includes mature immortals, such as the Divine and Demonic races,the Fae, and very old Sentient undead and Magi. This also includes thegreater monstrous races in age, strength and intelligence, such as dragons,sphinx, and others.The Demon Lords, the Archangels of the Aeonic, the Fae Nobility,The Esseldein Leaders, and arcane monsters. Also includes the livingstars in the sky.Includes the leviathans of the deep, the demonic Deep Star, the Ygrasi GiantTortoises, the greater dragons, and the Great Rocs of the Liandari mountains.9AscendantImmortusBeings whose magic and might has begun to transcend thelimits of life and existence. Largely unkillable and untouchable,these individuals are not yet fully removed from the influence ofthe world, but they are often severely limited in how they can act bythe competing powers of others. A mortal attacking an AscendantImmortus is something akin to spitting in a volcano.The Caligan, the Chaosborn Demons, the strongest of the Stars in the Sky,and a rare few Ascendants who have developed their talents beyond eventhose limits.10ColossalImmortusIncludes creatures both colossal, immortal, and intelligent.Beings whose might can shift continents and whose awareness allowsthem to see time and space laid out before them like a work of art.Beings of this power scale are not just rare, but fully separate from theworkings of the world. Largely untouchable, their eternal nature meansthat their influence tends to be on the scale of millennia rather thandays or hours. They are as much a force of nature as a being.The Colossal Elders, the Sleeping Powers in the world, the traveling Suns andMoons of the high reaches of sky.-- DeityBeings beyond this point are the stuff of fate and faith, and do notovertly act in the workings of the world. These are the subject ofreligion and belief, never of direct presence.–160
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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Skill KitsA skill kit contains the
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Chapter FiveRaces, Curses & Talents
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Races & Talents chartName Descripti
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AhrlenThe Ahrlen is a winged creatu
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Leeven“Where am I going? I dunno,
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Ra'SharanRa’Sharan AbilitiesType
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Cucacharan“Humans are pink, wiggl
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FiendFIEND AbilitiesType Inhuman at
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BlightedBLIGHTED Abilities COST: 20
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Aeonic”The Guard has stood in the
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Vanir“Deceit is for worms and dem
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Divine Blade“I don’t pretend to
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Artan“Patience, quiet, and crafts
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Naiad“Oh to play among the weaves
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SephretSephret AbilitiesType Inhuma
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WerewolfThe Werewolf’s natural ap
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ChangelingCHANGELING AbilitiesType
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LicheLiche Abilities COST: 20Type I
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GheistGHEIST Abilities COST: 20Type
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VampireVAMPIRE Abilities COST: 20Ty
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Chapter SixAttribute AbilitiesMuscl
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Strength AbilitiesStrength abilitie
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Intelligence AbilitiesThe Intellige
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Endurance AbilitiesWhen the dust of
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Charisma AbilitiesIn civilized soci
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Chapter SevenWeapon TechniquesThe c
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Heavy Axe TechniquesNothing hits ha
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Light Axe TechniquesA hatchet maint
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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- Page 123 and 124: Winged CombatThe capacity to move t
- Page 125 and 126: Chapter EIGHTElemental MagicThe Syl
- Page 127 and 128: Other StatisticsSpeed, Range, and D
- Page 129 and 130: ExtinguishHeat FieldPersistent Flar
- Page 131 and 132: Armageddon FlareThird Circle Fire S
- Page 133 and 134: Glacier BurstFirst Circle Ice Spell
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- Page 149 and 150: Gravity CrushFirst Circle Void Spel
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- Page 153 and 154: Chapter NINEThe WorldStepping down
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- Page 165 and 166: The Kingdom of DavirPOPULATION LANG
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- Page 189 and 190: THREE PRIMARY SETTINGSA role-playin
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- Page 201 and 202: IndexAbility Stacking 89, 99Acrobat
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