The Great Game of HuntersEvery year, in the Gryphon Highlands, a group ofhunters, warriors, thrill-seekers, spectators, and allaround adventurers scale the cliffs leading up to thehighlands and attend the great game of Hunters.They gather in one large festival, several thousandstrong, and venture out into the highlands everyday for several weeks, returning with whateversupernatural prey they can find. Some come back withcreatures such as manticore and gryphons, the verylucky and very powerful come back with drakes oreven Sphinx, and most, year after year, don’t come backat all. At the end of the games festivities. Those whosurvive and bring forth the greatest prize sare givengreat fame and the rewards of pool betting.This is the closest thing to a human civilization thatcan be found in the highlands, and if rumors have it,is permitted and even encouraged by the sentientbeings who otherwise dwell there. It could be thatthey like the notoriety this brings to their species,it could be that they look forward to the challenge,to cull out the weak and stupid, or it could be that allof the treasure and arcane equipment brought into thehighlands ends up in the hands of the more powerful,and more deserving, monsters of the Highlands.Even if true, these rumors only seem to draw outmore adventurers, rather than frighten them away.The King’s Pass trading CampOn the southern border of Davir, between themountain ranges of the Leandari mountains andthe Grim Peaks is a pass that connects the northernnations to the Ethean plains. Here the Clans havestruck an arrangement with the King of Davir,in order to create a massive tent-city, a tradingsettlement where the two communities can meetand exchange goods. This is not a permanent city,which was unacceptable to the clans, but is insteada wide expanse of tents, that individual merchants setup for trade. Although Daviran horsemen and officialsare present to try and keep some semblance of order,aided by mages from the Tower of Majeir and sometoken warriors from the clans, this area becomesa hotbed for thieves and mercenaries, where eachindividul merchant is largely responsible for hiringtheir own protection. Significant mercantile fortunescan be made at the King’s Pass, but there is alsoconstant risk, between Kardan mercenaries andClansmen raiders are always at the ready to takewhat they want by force.
The Demonic RealmsIn the western borders of the world, along theboundaries of fire and void, lies an area so foul thatthe suns and the moons of the sky will not venturethere, leaving much of the area in a perpetual darkness.This area of never ending night marks the demonicrealms. Two civilizations, Drailur and Thulyet, are hometo countless numbers of demons.Drailur, the Island of DarknessPOPULATION LANGUAGE RACES2,000,000 Demonic Fiend, Succubi, Gorgon, Vraaj, Cucacharan, AnyPolitical StructureKingdom, City, NationalistThe Drailur Demons reside in sprawling cities andmyriad black stone towers which cover the majority ofthe islands. Their love of deep politics and stratifiedsocial status makes their cities a contrast of hundreds ofestates, palaces, gardens, slums, hovels, and rotting gamedens. The dockyards are well kept and many demonsown ships for pleasure or naval battles.Drailur has locations which receive dim cycles of lightfrom Desdemona the moon, and maintains a moderate,coastal temperature. Since many of the residents arecapable of flight in some fashion, most of the city isonly accessible from the air. Although many kinds ofdemons walk the streets of Drailur, it is dominated byFiends and Succubi.Thulyet, the Dark ContinentPOPULATION LANGUAGE RACES120,000,000 Demonic Cucacharan, Vraaj, Gorgon, Gargoyle, OtherPolitical StructureWarlord, Tribal, Clans, ChaosThe larger continent of Thulyet is a twisted,vast wasteland forever bathed in darkness and theblood of conflict. It is populated by nightmarishcreatures, rivaled only in their monstrosity by theundying swarms, hordes of Cucacharan and otherdemons who are ever-amassing armies and planningtheir assaults on each other and on the outside world.Thulyet has an ancient history, and levels of civilizationthat make the rest of the world seem young and new.Wars constantly rage over its land, struggles for controlof the armies and territories of Thulyet and the limitedresources to be found there. These wars are led by thestrongest of the Vraaj warlords, the Chaosborn andDemon Lords, claiming power and heritage from thedemonic deities themselves.
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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Skill KitsA skill kit contains the
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Chapter FiveRaces, Curses & Talents
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Races & Talents chartName Descripti
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AhrlenThe Ahrlen is a winged creatu
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Leeven“Where am I going? I dunno,
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Ra'SharanRa’Sharan AbilitiesType
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Cucacharan“Humans are pink, wiggl
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FiendFIEND AbilitiesType Inhuman at
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BlightedBLIGHTED Abilities COST: 20
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Aeonic”The Guard has stood in the
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Vanir“Deceit is for worms and dem
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Divine Blade“I don’t pretend to
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Artan“Patience, quiet, and crafts
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Naiad“Oh to play among the weaves
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SephretSephret AbilitiesType Inhuma
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WerewolfThe Werewolf’s natural ap
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ChangelingCHANGELING AbilitiesType
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LicheLiche Abilities COST: 20Type I
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GheistGHEIST Abilities COST: 20Type
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VampireVAMPIRE Abilities COST: 20Ty
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Chapter SixAttribute AbilitiesMuscl
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Strength AbilitiesStrength abilitie
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Intelligence AbilitiesThe Intellige
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Endurance AbilitiesWhen the dust of
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Charisma AbilitiesIn civilized soci
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Chapter SevenWeapon TechniquesThe c
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Heavy Axe TechniquesNothing hits ha
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Light Axe TechniquesA hatchet maint
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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Dagger TechniquesThe Dagger is a fa
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Scythe TechniquesOriginally a farme
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Spear TechniquesOne of the oldest,
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Heavy Sword TechniquesCombining the
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Light Sword TechniquesThe Light Swo
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Unarmed and Grapple TechniquesUnarm
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Whip TechniquesThe Whip is a utilit
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Winged CombatThe capacity to move t
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