seventh Law: Any favor given must be met with a favorrepaid, of equal importance and value. A favor refusedby a Seelie can be punished by physical harm or death,as deemed wise by the Seelie Lords.Corollary: Those who seek trouble with Non-Fae andUnseelie will likely find it.The Unseelie CourtThe Unseelie court has their own law and authority,but are much more troublesome. They are aggressiveand frequently cruel to outsiders. They go out of theirway to make things difficult for the Seelie court, who inturn spend most of their time neutralizing the actions ofthe Unseelie. The Unseelie are composed of the Artan,the Sephret, and the Scath. As with the Seelie courts,there are those of the other races in their ranks, but theyare in much lesser numbers.Seven laws of the Unseelie FaeFirst Law: Membership in the Unseelie court is assumed.Challenges to this assumption can be made by any otherUnseelie fae, through trial by force. One’s own rankwithin the Unseelie court is determined by strength andstealth. One can demand favors of any below their rank.Refusal is met with swift retribution. Non-Fae apply attheir own peril.Second Law: Disputes among the court are resolved byrank or challenge.Third Law: Unseelie may not harm other Unseelie exceptby direct challenge. Challenges need not be issued inperson, and may be enacted through any means,but must be understood before they are resolved.Fourth Law: Unseelie may interfere with non-Unseelie,so long as they do invoke or involve those of higher rankwithout their consent.Fifth Law: An Unseelie may possess as much as they cancarry, and may take what they need, by stealth, trade ordeceit, from those outside the court. They may demandpossessions of those with lower rank, as a favor.Sixth Law: An Seelie may hold a personal territory fromthe point at which they generally sleep, to as far as theycan throw a stone in any direction, while touching theground. They may misdirect or forcibly remove intrudersto their territory.Seventh Law: Any favor given must be met with a favorrepaid, of equal importance and value. A favor refusedby a Seelie can be punished by physical harm or death,as deemed wise by the Unseelie Lords.Corollary: Wisdom is found in stealth and strength.One who can enforce their will should.The Fae CitiesFae as individuals are usually isolative, but they doestablish safe havens in their hidden cities. The Fae ofeach kind keep very small cities, more towns or evenvillages than really full cities, where they can meet toexchange communication or trade with one another,but these are tightly-held secrets amongst their kind,where outsiders are seldom invited. Each breed of Faehas a different style and tone to their cities, based on thekind and environment, but there is almost always a Faecity hidden within a few hundred miles.Kami, Fae Kin & othersThe Fae included here are the predominant membersof the Seelie and Unseelie courts, and are the mostcommon of the Fae, existing across most of the world.There are, however, other races akin to the Fae,with similar elemental natures and who enteredthe world’s stage at about the same point in history.The Kami of Nagisshna are one example, beings whoare just as in tune with elemental forces, and often notso kind or curious as the Fae described here. Other faeinclude sprites, brownies and other smaller species,who are spread hidden throughout the world, doingwhat they can to avoid notice of the other races as theygo about their lives.Some of these other fae will be covered in other books,but also, this leaves the door open for storytellers andplayers alike to craft their own creatures to present inthe world. Ogres and trolls might be related to the fae,or might be their own species and category.183
Chapter TENStorytellingAn old, scarred, and incredibly surly warrior warmed his hands atthe campfire of a small way-castle. Little more than a walled shack,it was a haven in the wilderness, a place where travelers might rest.Normally, this kind of a place was solitary, but by some trick of luckseveral groups had come at once, and convenience demanded theyshare the camp. Eating a bit of roasted meat, the old traveler wasdoing the best he could to ignore the eyes of the others.He was failing. A quick glance upward met the eyes of all six ofthem, silently staring at him.“What? Do I have something on my face?”“No, sir,” one of the younger ones said. The boy could not havebeen more than twelve.“Did I suddenly grow horns?”“No sir,” the boy answered again. No one else had moved.“What is it?”“It’s just, well, it’s just that, how to put it. You’re a legend, sir.No one knows quite how to take that.”The old man sat back. He didn’t feel like a legend. He felt tiredand worn. He looked over at his oversized maul, the stone hammerbanded in gold. It was a powerful relic, very useful, but it was hardto hide and quite famous. If it weren’t for that, he would be justanother old man to these people.“Sir, is it true that you killed a manticore in the village of Pent?”The boy asked, and then another interjected, and another. “Didyou really meet the Archangel Scera?” “What about the MinotaurKing?” “Did you-” The old man raised a hand and lit a glare,silencing them at once.He turned his attention to the boy, who had spoken first. Thatone had nerve, and that was something he could respect. Of allof them, he was the one that deserved a story.“Yes, actually,” he said, “I did kill a manticore, but truth betold, there were three of them. You see, it started like this...”
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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Skill KitsA skill kit contains the
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Chapter FiveRaces, Curses & Talents
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Races & Talents chartName Descripti
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AhrlenThe Ahrlen is a winged creatu
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Leeven“Where am I going? I dunno,
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Ra'SharanRa’Sharan AbilitiesType
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Cucacharan“Humans are pink, wiggl
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FiendFIEND AbilitiesType Inhuman at
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BlightedBLIGHTED Abilities COST: 20
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Aeonic”The Guard has stood in the
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Vanir“Deceit is for worms and dem
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Divine Blade“I don’t pretend to
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Artan“Patience, quiet, and crafts
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Naiad“Oh to play among the weaves
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SephretSephret AbilitiesType Inhuma
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WerewolfThe Werewolf’s natural ap
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ChangelingCHANGELING AbilitiesType
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LicheLiche Abilities COST: 20Type I
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GheistGHEIST Abilities COST: 20Type
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VampireVAMPIRE Abilities COST: 20Ty
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Chapter SixAttribute AbilitiesMuscl
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Strength AbilitiesStrength abilitie
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Intelligence AbilitiesThe Intellige
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Endurance AbilitiesWhen the dust of
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Charisma AbilitiesIn civilized soci
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Chapter SevenWeapon TechniquesThe c
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Heavy Axe TechniquesNothing hits ha
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Light Axe TechniquesA hatchet maint
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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Dagger TechniquesThe Dagger is a fa
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Scythe TechniquesOriginally a farme
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Spear TechniquesOne of the oldest,
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Heavy Sword TechniquesCombining the
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Light Sword TechniquesThe Light Swo
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Unarmed and Grapple TechniquesUnarm
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Whip TechniquesThe Whip is a utilit
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Winged CombatThe capacity to move t
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Chapter EIGHTElemental MagicThe Syl
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Other StatisticsSpeed, Range, and D
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ExtinguishHeat FieldPersistent Flar
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Armageddon FlareThird Circle Fire S
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- Page 153 and 154: Chapter NINEThe WorldStepping down
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- Page 201 and 202: IndexAbility Stacking 89, 99Acrobat
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