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BW PDF - Midnight Campaign

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Acid Bath IIIThird Circle Earth Spell COST: 4SpeedVery SlowRangeResistGritDuration10 m -A spray of acid hisses from the castershands, filling the area within an arcof 120 degrees, at a range of 10 meters.All targets suffer 2d12 damage. They alsosuffer an additional 2d12 damage 1 round later,and an additional 2d12 damage the next round.A successful resist against the initial effectprevents future damage.“Sometimes it pays to take small gains nowfor a greater overall payoff.”Acid Strike IIIThird Circle Earth Spell COST: 4SpeedVery SlowRangeResistGritDuration10 m -Charges a Melee, Shot or Thrown weaponwith acidic energy. When that weaponstrikes, it does an additional 2d10 damage.It will do an additional 1d10 damage oneround later, and another 1d10 damage theround after that. A successful resist againstthe initial effect prevents future damage.Boulder Throw IIIThird Circle Earth Spell COST: 4SpeedVery SlowRangeResistDodgeDuration7 m -Lifts a mass of earth from the groundmeters behind the caster. This mass fliesover head and lands in the space 7 metersaway, dealing 6d12 damage to that andevery hex within 3 meters of that space.This does not disturb the ground itcomes from, and does not remain afterthe spell’s effect has ended. It does notrequire the ground to even be made ofearth, just some solid mass.“You just can’t fight simple physics.”Desert Field IIIThird Circle Earth Spell COST: 4SpeedResistSlow -RangeDuration20 m 6 roundsThe ground within range is filled withthick sand, incurring a movement penaltyof -2 that affects everyone but the caster.All wind magics that pass through this areagain a +4 tech bonus on their resist difficulties.All earth magics incur a -4 tech penalty.Earthquake IIIThird Circle Earth Spell COST: 4SpeedVery SlowRangeResistAcrobaticsDuration20 m -All individuals standing on the groundwithin range must make an Acrobaticscheck or fall prone. This can dealstructural damage to simple buildings,such as wooden and some simple stonestructures, but will not harm heavierconstruction, such as fortifications andother well engineered buildings. If doneunderground or indoors, falling debriscan deal up to 8d6 damage, at theDM’s discretion.EarthwalkThird Circle Earth Spell COST: 4SpeedResistVery Slow -RangeDuration1 m 6 roundsThe caster is granted control over theearth around them, allowing them to movethrough packed earth and loose rock aseasily as through normal air. This does notallow them to breathe inside, and does notallow them to pass through solid stone.“The stone itself bends around theterramancer, bowing to the might oftheir magics.”Gold SealThird Circle Earth Spell COST: 4SpeedResistVery Slow -RangeDuration- 6 roundsThe caster is granted complete immunity toEarth and Wind damage and effects.Meteor StormThird Circle Earth Spell COST: 4SpeedVery SlowRangeResistDodgeDuration20 m -The target space, as well as all spaceswithin 7 meters of that space, are showeredwith meteorites. All individuals insidesuffer 8d8 damage.“Why do they rock so hard?”Stoneshift IIIThird Circle Earth Spell COST: 4SpeedResistVery Slow -RangeDuration15 m -Lift or move a space of earth 5meters indiameter a distance of 15 meters, beginningand ending within the spell’s total range.This will move any who are standing onthat space.TerraformThird Circle Earth Spell COST: 4SpeedResistFast -RangeDuration5 m 3 roundsThe caster may re-shape the groundfor 5 meters around them, adjusting theheight of each 1 meter space withinrange, raising or lowering them up to fourmeters above or below their own elevation.They may not shape occupied spaces, andmay not cause things to fall or damage tobe dealt to any individuals within range.138

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