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BW PDF - Midnight Campaign

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Light Axe TechniquesA hatchet maintains some of the advantages of the axe techniques, trading heavy-hitting potential for speedand the capacity to throw for ranged attacks. A club, on the other hand, is a relatively weak, but cheap andconvenient weapon, almost always within reach.Club: The club is a very simple weapon,a heavy branch, a leather or iron-bandedcudgel, or any other similar object servesfor this primitive but effective weapon.Hatchet: The hatchet is a smallerversion of the battleaxe, light andquick. The kukri, throwing axe, andhand axe also fit into the Hatchetweapon statistics. These can be used tomake Thrown attacks just as easily asMelee attacks.AnklehookBasic Light Axe tech COST: 2PREREQUISITEMelee 5STACKINGPassiveThe warrior may attack from a proneposition without penalty.Light Dazebasic Light Axe tech COST: 2PREREQUISITEMelee 5STACKINGCritIf a crit is rolled, the target suffers2 initiative damage.Momentumbasic Light Axe tech COST: 2PREREQUISITEMelee 5STACKINGActiveIf the character attacks the same targettwice in a row, that second attack gains a+2 technique bonus.Wild Swingbasic Light Axe tech COST: 2PREREQUISITEMelee 5STACKINGActive102Make a Melee Attack and roll a d4. If theresult is a 1, the attack suffers a -2 penalty.If the result is a 2, there is no modifier.If the result is a 3, add a +2 technique bonus.If the result is a 4, add a +4 technique bonus.

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