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BW PDF - Midnight Campaign

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Black Blade IISecond Circle Void Spell COST: 3SpeedResistVery Fast -RangeDuration3 m 3 roundsCharges a Melee or Thrown weapon withVoid energy, which creates a shadowyextension of that weapon. When it strikes,it does an additional 3d8 damage. Increasethe range of that attack by 5 meters.Black Gate IISecond Circle Void Spell COST: 3SpeedVery SlowRangeResistGritDuration3 m 3 roundsThis spell creates two holes in space, in twounoccupied hexes, both within 10 metersof the caster. Any individual who steps inone of these spaces can move directly tothe other as part of a move action, as longas that space is unoccupied. They maintaintheir momentum, and can exit at any angle.Black Mail ArmorSecond Circle Void Spell COST: 3SpeedResistVery Slow -RangeDuration3 m -Creates shimmering black armor aroundthe target. Although it does not harmthe wearer, this armor is filled with coldvoid energy, dealing 1d12 void damage toany individual who touches the wearer.This armor reduces plant and voiddamage by 10.“Extortion Plate.”Shadow RaySecond Circle Void Spell COST: 3SpeedAverageRangeResistDodgeDuration10 m -A ray of Void energy strikes a single target,dealing 3d12 Void damage.Crawling Darkness IISecond Circle Void Spell COST: 3SpeedVery SlowRangeResistGritDuration1 m -A mass of darkness grows in the spacedirectly in front of the caster. The CrawlingDarkness will advance in a 10 meter linetaking any shape and dealing 3d12 damagedo any individual it touches. It cannotcross it own path, so no individual maybe struck more than once.Gravity Crush IISecond Circle Void Spell COST: 3SpeedSlowRangeResistGritDuration5 m -One target within range is enveloped by ablack sphere of void magics. They suffer6d6 void damage. This is not reducedby armor.“Gathering mass and pressure. How far canit be compressed? What are the limits?”Life CounterSecond Circle Void Spell COST: 3SpeedVery FastRangeResistSpell PowerDuration20 M -This spell may be cast as a free actionin response to any first or second circlekodamancy spell being cast. If this spellpower is higher than the plant spell,that spell is countered. If cast against anongoing spell, that spell’s duration is ended.<strong>Midnight</strong> ShotSecond Circle Void Spell COST: 3SpeedVery FastRangeResistGritDuration3 m -Charges a Melee, Shot or Thrown weaponwith Void energy. When that weaponstrikes, it does an additional 3d8 damage.If this shot strikes its target, darknessfills that space and 1 meter around it for1 round.Shadow Cloak IISecond Circle void Spell COST: 3SpeedAverageRangeResistPerceptionDuration1 m 1 hourOne character is cloaked in shadow,becoming nearly invisible. In order tobe seen, another character must roll aperception check against the spell’s power.This effect only functions while thecharacter is not moving or acting.“To wear the shadowcloak is to hide innothingness. It is said that some mages whodelve too deeply in the shadow cloak becomecompletely lost, even to themselves.”Star Field IISecond Circle void Spell COST: 3SpeedResistAverage -RangeDuration10 m 3 roundsThe area within range is filled with a subtledarkness, punctuated by points of starlight.No arcane healing can function within thisarea. All Void magics gain a +2 techniquebonus to their spell power. All plant effectssuffer a -2 technique penalty.“Doing more than dimming the lights, thisis a suppression of life and growth. It isprofoundly unhealthy to spend too muchtime in such a state.”“The shadow ray chills not just the body,but also the soul.”149

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