Adventuring Hook: The Leandari are a reclusive people becausethe mountains are dangerous. If the ever-present rocs do not eatthem, there are monsters from all climates who are just as eagerto hunt careless mortals. The mountains do, however, play hometo many rare components useful for crafting objects of power,both in the native monsters and the rare plants and elementsfound among the high peaks.The Zhelsky MinesPOPULATION LANGUAGE RACES100,000 Desre, Zhelsky Dialect Human, AnyPolitical StructureKingdomThe mines in the deep reaches of the Leandarimountains are very mineral-rich, so much so that thesouthern reaches of these deep mountains have beenmined extensively by the people of Zhelsky, to thepoint where there are tunnels and caves networkingthese segments for more than fifty miles. The peopleof Zhelsky live largely underground, surviving by eatingvarious mushrooms and imported food, usually in theform of jerky and other heavily preserved fare.They have very well-developed mechanical skills,having invented a variety of weapons and technologies,but they keep this technology to themselves, and use itto explore the caves and deep caves that they encounterin their mining expeditions. These caves and mines arelargely closed to outsiders, but their trading city is not.This trading city is a large cavern with many buildingsset up to do business with outsiders, particularlyKardans and the Manchesty clan of the Ethean.Adventuring Hook: Zhelsky mechanical devices are valuable, butclosely guarded from outsiders. Some even say they learned theirtechniques from studying deep ruins of the Kah’Seh. The deepmines can be dangerous places, home to monsters, and Zhelskyminers will pay well to have them cleared, if they can trust theadventurers to do their job without stealing from them.ORGANIZATIONS OF THE NORTHThe Order of the Silver Talon: Although they areloyal to Pelediem, this secret society operates in allof the northern nations and sometimes beyond,Furthering the interests of Pelediem and their owninfluence. Their primary purpose is to monitor andcontain the chaos of Kardan, keeping it from affectingthe workings of Pelediem. The members of theOrder are recruited for their superb talents and fortheir zealousness in maintaining the ideals on whichPelediem was founded. They are ruthless againstboth corruption and evil.The InterI: Currently, their ranks consist of only ahandful of mages, maybe two-score in total, butthe Interi are hand-picked from the most talented,most intelligent, and most ethical mages in the world.It is said that the original Interi were appointed by theColossal Elders themselves, as keepers of secrets andprotectors of the world. Their task is to keep themore dangerous arcane knowledge from the world.Since their massacre at the beginning of the last age,the interi have had a more difficult time keeping thistask. Events like the outbreak of Necromancy in theSeven Southern Kingdoms are points of failure forthe Interi.The Society of the Emerald Flame: This organization is anelite group of wealthy, talented individuals, identifiableby a jade ring that they are given at their initiation.They are a corrupt and self-serving society dedicatedto maintaining and increasing the power-base of theirown members, and are not afraid of killing othersfor their secrets. Their trademark, and possibly theorigin of their initial society, is knowledge of a secretchemical powder, capable of producing great forcefor just a tiny spark. Each of them carries a smallderringer, a weapon capable of producing a singleshot bullet and a great burst of green flame.Firing this weapon is a last resort, as it destroys thecasing, making it unusable and making it’s secretsuntraceable, but the blast is exceedingly powerful.Full-time agents are known for wearing bright goldand green clothing.House Laer: House Laer is a powerful noble house,based in Kardan, and they have a measure of influenceover the politics of that and other northern countries.Unbeknownst to most, however, the house is actuallythe home to a small family of very powerful vampires,who use their supernatural strength and longevityto outlast kings and countries and keep the strengthof their family. Their home has the appearance of asimple estate, but is exceedingly well defended and fullof wealth.165
The KitkeThe Eastern CIty-StatesThe lands to the east do not have traditional borders andboundaries, and any given territory could belong to onegroup or another based on who you ask. It is largely atemperate and fertile region toward the center, blessed bythe soft light of Solaris, with the cold waste to the northand the wild jungle to the south. Most of this territory isheld by the Salvaran Empire, from their island home,but the cities still hold their pride, and resist the empireat every opportunity.The PaikoPOPULATION LANGUAGE RACES200,000 Paiko Human, FaePolitical StructureHumanThe Paiko are a nation of human and fae who live in thebrutal cold and dry waste to the north. This is one ofthe few places where Fae and humans live intermixed,and they call themselves the Paiko, the family. This is areclusive society, not so much for a hatred of outsidersas for the fact that few care to venture into their land.Their skills with elemental magics are renowned,especially with earth magics, and the practice ofhigh magics is strictly forbidden, punishable byexile. They live in small communities, built withearth magics, and endure their harsh world inisolation from others. They put a great importanceon kin relationships, and live very interdependentlywithin their own community. The Paiko have noconcept for money, and base their sense of possessionaround the family.The waste, also known as the Tian Waste, is a desolateplace, full of venemous monsters and the emptinessof the glass-shard fields and sandy expanses. There islittle of value here to outsiders, but the landscape doespresent a sort of pristine and sterile beauty that bringslore masters and travelers to brave its dangers. It is saidthat there is no better place to lose oneself than the TianWaste, and no easier place to be lost.Adventuring Hook: The Paiko make for an unforgiving people,especially toward outsiders, but their mastery of elemental magics isdeep. If one could gain their confidence, one could learn unique skillswith these forces that could make any mage proud.POPULATION LANGUAGE RACES400,000 Southern Dialect HumanPolitical StructureTribalThe Kitke are a dark-skinned tribe of humans who livein the eastern portion of the Tian Waste and the rollinghills to the southeast. They live a tribal lifestyle, but doso with a sophistication and order that defines them as ahigher society. They use a tutorship system for educationthat makes them well-learned, despite the fact thatoutsiders tend to see them as primitive. The Kitke are,some of the most philosophically sophisticated people inthe world, and though their rules can be brutal, they aresome of the most fair, honest, and open individuals onthe continent. Most of the farming for the Kitke is doneon the southeastern hills, which are more fertile than theremainder of the waste, but these camps are temporary.The Kitke tribes live fairly closely with their other tribes,even banding together to handle the larger and moreaggressive monsters that occupy the waste.Adventuring Hook: The Kitke are sharp traders, and are morethan willing to trade in knowledge, philosophy, and objects ofpower. Finding these tribes can be a challenge, but they makevery hospitable hosts, and can always find work for adventurersto earn their stay.The Twin Cities, Vicket & DemonsgatePOPULATION LANGUAGE RACES200,000 Demonic, Ricter Fiend, Vraaj, GorgonPolitical StructureCity State, KingdomThe remains of some long-forgotten intrigue fromthe far Demon lands, Vicket and Demonsgate arethe northernmost of the city-states, and are heavilypopulated by a variety of demonic denizens.These cities hold the boundary between the Tianwaste of the north and the rest of the city-states tothe south. They are autonomous from one another,ruled by competing councils and nobility, but dosignificant business with outsiders. The interior of theserelatively small cities is ruled with strict law, although the166
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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Skill KitsA skill kit contains the
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Chapter FiveRaces, Curses & Talents
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Races & Talents chartName Descripti
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AhrlenThe Ahrlen is a winged creatu
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Leeven“Where am I going? I dunno,
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Ra'SharanRa’Sharan AbilitiesType
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Cucacharan“Humans are pink, wiggl
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FiendFIEND AbilitiesType Inhuman at
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BlightedBLIGHTED Abilities COST: 20
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Aeonic”The Guard has stood in the
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Vanir“Deceit is for worms and dem
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Divine Blade“I don’t pretend to
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Artan“Patience, quiet, and crafts
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Naiad“Oh to play among the weaves
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SephretSephret AbilitiesType Inhuma
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WerewolfThe Werewolf’s natural ap
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ChangelingCHANGELING AbilitiesType
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LicheLiche Abilities COST: 20Type I
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GheistGHEIST Abilities COST: 20Type
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VampireVAMPIRE Abilities COST: 20Ty
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Chapter SixAttribute AbilitiesMuscl
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Strength AbilitiesStrength abilitie
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Intelligence AbilitiesThe Intellige
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Endurance AbilitiesWhen the dust of
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Charisma AbilitiesIn civilized soci
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Chapter SevenWeapon TechniquesThe c
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Heavy Axe TechniquesNothing hits ha
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Light Axe TechniquesA hatchet maint
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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Dagger TechniquesThe Dagger is a fa
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Scythe TechniquesOriginally a farme
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Spear TechniquesOne of the oldest,
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