EconomicsOne of the prime motivations for adventuring is the acquisition of wealth. Whether it be for noble or selfishpurposes, wealth is still an important part of most characters’ careers. Included here is a list of many thingsthat are available in a fantasy economy, to give scope and scale to the money that characters earn.CURRENCY AND GEMSCURRENCYBank NoteGold BarPlatinum BarPlatinum CoinLesser Gemstone, TinyLesser Gemstone, SmallLesser Gemstone, MediumLesser Gemstone, LargeGemstone, TinyGemstone, SmallGemstone, MediumGemstone, LargeRare Gemstone, TinyRare Gemstone, SmallRare Gemstone, MediumRare Gemstone, LargeANIMALSA King’s RansomANIMALSMule/DonkeyCowOxRiding HorseFine HorseDraft HorseWarhorseHeavy WarhorseExotic PetExotic MountExotic Large AnimalOTHER SERVICESCASTINGSkilled Services,(medic, tinker, etc.)Arcane HealingCOSTAny Amount Listed10 g50 g5 g2 g5 g10 g40 g50 g100 g200 g1000 g100 g250 g500 g2000 g1000 gCOST5 g5 g10 g30 g50 g20 g30 g40 g10 g x skill cap.20 g x skill cap50 g x skill capCOST1 g x skill level.2 g per spell, per circle.HIRELINGS AND SERVANTSHIRELINGCOSTPeasant laborer1 g x monthScribe/Assistant5 g x monthExperienced Laborer5 g x monthSkilled Craftsman10 g x monthSerious Hazard Pay 5 x cost, paid weeklyGuard/Mercenary 1 g x skill cap x weekCLOTHINGCLOTHINGCOSTAdventurer's Gear1 gMerchant's Garb1 gMonk's Habit -Nobleman's Clothing5 gPeasant Garb -Performer's Garb1 gPriest's Robe5 gRegal Clothing10 gSoldier's Tunic1 gSpellcaster's Robes1 gStealth Gear1 gTraining Gi -Workman's Clothing -SIMPLE OBJECTS AND TOOLSITEMCOSTCandle -10 meters of Chain 1 gLantern3 gOil1 g10 meters of Rope -Saddlebags2 gShovel1 gFOODCLOTHINGCOSTOne Months Rations1 gOne Fine Meal1 gWAGONSWAGONCOSTCart5 gOpen wagon10 gCoach/Closed Wagon20 gSHIPSSLAVESCOSTBoat5 gShip, 1 mast50 gShip 2 masts100 gShip 3 masts300 gShip, 4 or more masts1000 gPROPERTYPROPERTYCOSTTown Plot20 gCheap City Plot40 gCity Plot60 gPremium City Plot100 gBUILDINGSBUILDINGSCOSTTown House/Shop40 gCheap City House/Shop80 gCity House/Shop120 gPremium City House/Shop200 gCountry Manor100 gCity Manor300 gCountry Estate500 gCity Estate1500 gPalace 5000FORTIFICATIONSFORTIFICATIONSCOSTSmall Fortress200 gTower300 gKeep1000 gCastle2500 g47
Skill KitsA skill kit contains the equipment necessary for assisting in certain skills, and contains many or all of the itemslisted. Using a kit requires some preparation, and thus cannot be done during combat. Some checks may requirea kit to be done at all.skill kitsThe purpose of these kits is to have a few tools andsimple objects handy for resolving challenges and togive some equipment bonuses to non-combat skills.The specific objects available in any kit is somewhatflexible, but should include anything that might makesense for the overall purpose of the kit. These kits canand should be used creatively to resolve many situations,to look for answers outside of the obvious.Between them, these kits should include just abouteverything that the average adventurer needs.However, some characters are far from average. In rarecases, it may be a good idea to construct your owncharacter’s kits, specific to the niche that your characteris trying to fill. The trick with this process is to limitthe materials to very specific tasks, applying them toone or two minor bonuses. A kit should not be ableto fulfill every purpose that the character will run intocarte blanche.Quality Skill kits may be significantly more expensive,or may require rare objects, tools and materials, but thebenefit of such quality is that it will grant a greater bonusto whatever task it is needed for.SKILL KITSKITS CONTENTS STANDARD BONUS QUALITY BONUSAcrobat's KitIncludes hand chalk and joint wraps.Quality kits might include joint braces, exercise equipment, or a folding balance pole.+2 to acrobatics +4Cave KitClimbing GearCooking GearDisguise KitFine Toolbox:Lock picks:MedkitSewing KitIncludes candles, torches, ropes, and mapping materials.Quality kits might include a lantern.Includes short ropes, pitons, a mallet, climbing shoes and chalk.A quality kit might have better chalk and spikes, and better rope and harnesses.Includes small pots and pans, utensils, measuring tools, and basic spices.A quality kit might contain better spices and more elaborate tools.Includes brushes, paints and wax, as well as a mirror and sculpting tools.Quality kits might have elaborate wigs and better paints.Includes small hammers, screwdrivers, pliers, spare parts and other objects usefulfor tinkering and particularly for clockwork.Includes pins and awls used for locksmithing and picking locks.Higher quality kits include more fine and specific tools.Includes bandages wraps, wire, salves and basic medicines for medical purposes.Quality kits might include surgeon’s tools and better medicine.Includes pins, needles, thread and spare cloth.Quality kits might include better scissors, measuring and marking tools+2 to Wildernesschecks underground.+4+2 to climbing +4+2 to cooking +4+2 to disguises +4+2 to repair orcraft mechanical objects+4+2 to picking locks +4+2 to medic checks +4+2 to repairor craft clothingSwimming Gear Includes gloves and goggles. Quality kits might include breathing tubes, fins and insulated clothing. +2 to swim checks +4+4Saddle and TackTrap GearSmith's ToolsWilderness ToolsRiding gear, saddle, tack and reins, varying based on the mount.Quality kits may include blinders and training tools of various kinds.Includes fine tools for the detection and disarming of traps.Similar to the fine toolbox, but with more specific tools.Includes heavy tools, hammers, tongs, and other forge tools for working metal.Quality kits may include better and more diverse tools.Includes a compass, knife, mirror, fire starting materials and other basics for wilderness exploration.+2 to ride checks +4+2 to disarmor craft traps+2 to craftor repair metal objects+2 to Wilderness checksabove ground.+4+4+448
- Page 3: What is The Mayhem Game?Mayhem is a
- Page 7 and 8: Chapter oneGetting StartedAlthough
- Page 9 and 10: Character ConceptStep one: Before a
- Page 11 and 12: Vital StatisticsStep Three: There a
- Page 13 and 14: Assigning SkillsStep Four: Most of
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- Page 17 and 18: Chapter TWOBasic GameplayLaid out b
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- Page 24 and 25: AnimalThe Animal skill includes an
- Page 26 and 27: Charisma SKILLSCharisma is more tha
- Page 28 and 29: Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31: Combat ClockThere are many times in
- Page 32 and 33: MovementMovement is critical to man
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- Page 38 and 39: Damage, Death & DyingThe human body
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- Page 44 and 45: ArmorAn adventurer’s gear can be
- Page 47: WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 51 and 52: Chapter FiveRaces, Curses & Talents
- Page 53 and 54: Races & Talents chartName Descripti
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- Page 59 and 60: Ra'SharanRa’Sharan AbilitiesType
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- Page 63 and 64: FiendFIEND AbilitiesType Inhuman at
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- Page 73 and 74: Artan“Patience, quiet, and crafts
- Page 75 and 76: Naiad“Oh to play among the weaves
- Page 77 and 78: SephretSephret AbilitiesType Inhuma
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- Page 81 and 82: ChangelingCHANGELING AbilitiesType
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- Page 85 and 86: GheistGHEIST Abilities COST: 20Type
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Chapter SevenWeapon TechniquesThe c
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Heavy Axe TechniquesNothing hits ha
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Light Axe TechniquesA hatchet maint
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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Dagger TechniquesThe Dagger is a fa
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Scythe TechniquesOriginally a farme
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Spear TechniquesOne of the oldest,
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Heavy Sword TechniquesCombining the
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Light Sword TechniquesThe Light Swo
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Unarmed and Grapple TechniquesUnarm
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Whip TechniquesThe Whip is a utilit
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Winged CombatThe capacity to move t
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Chapter EIGHTElemental MagicThe Syl
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Other StatisticsSpeed, Range, and D
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ExtinguishHeat FieldPersistent Flar
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Armageddon FlareThird Circle Fire S
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Glacier BurstFirst Circle Ice Spell
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AvalancheThird Circle Ice Spell COS
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CorrodeQuicksandMeteoriteFirst Circ
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Acid Bath IIIThird Circle Earth Spe
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LightningFirst Circle Wind Spell CO
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Cutting Gale IIIThird Circle Wind S
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PoisonFirst Circle Plant Spell COST
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WoodcraftSecond Circle Plant Spell
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Gravity CrushFirst Circle Void Spel
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Gravity Crush IIIThird Circle Void
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Chapter NINEThe WorldStepping down
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The Six Pillars of CreationSix of t
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The Balance of the WorldThe combina
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SEVEN AGESAges Ascendant Races Even
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Last, there is the matter of perspe
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overly organized cities or civiliza
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The Kingdom of DavirPOPULATION LANG
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The KitkeThe Eastern CIty-StatesThe
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low crime-rates and have nearly era
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The Free People of DenPOPULATION LA
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The Ethean PlainsThe Ethean plains
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The City of Belbe LeldePOPULATION L
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The Demonic RealmsIn the western bo
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heavily, and so are filled with che
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The Sublime HavensThe DIVINE REALMS
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The FAEThe Fae keep their hearts cl
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Chapter TENStorytellingAn old, scar
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There are a variety of ways to do t
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THREE PRIMARY SETTINGSA role-playin
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190APOCALYPSE NOWBetween Demons, Un
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to make them interesting and unique
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Tricks & TipsThere are entire books
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Conversion from the D20 System And
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The transition of skills from one s
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IndexAbility Stacking 89, 99Acrobat
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Character:Race:Campaign:StrengthTot