- Page 3: What is The Mayhem Game?Mayhem is a
- Page 7 and 8: Chapter oneGetting StartedAlthough
- Page 9 and 10: Character ConceptStep one: Before a
- Page 11 and 12: Vital StatisticsStep Three: There a
- Page 13 and 14: Assigning SkillsStep Four: Most of
- Page 15 and 16: Races, Talents, Abilities & MagicsS
- Page 17 and 18: Chapter TWOBasic GameplayLaid out b
- Page 19: STRENGTH SKILLSWhether maneuvering
- Page 22 and 23: Intelligence SKILLSMastery of the m
- Page 24 and 25: AnimalThe Animal skill includes an
- Page 26 and 27: Charisma SKILLSCharisma is more tha
- Page 28 and 29: Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31: Combat ClockThere are many times in
- Page 34 and 35: For example, a character wielding a
- Page 36 and 37: Ranged AttacksRanged Attacks can be
- Page 38 and 39: Damage, Death & DyingThe human body
- Page 40 and 41: Unless they have some ability which
- Page 42 and 43: Environmental HazardsSometimes it d
- Page 44 and 45: ArmorAn adventurer’s gear can be
- Page 47 and 48: WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 49 and 50: Skill KitsA skill kit contains the
- Page 51 and 52: Chapter FiveRaces, Curses & Talents
- Page 53 and 54: Races & Talents chartName Descripti
- Page 55 and 56: AhrlenThe Ahrlen is a winged creatu
- Page 57 and 58: Leeven“Where am I going? I dunno,
- Page 59 and 60: Ra'SharanRa’Sharan AbilitiesType
- Page 61 and 62: Cucacharan“Humans are pink, wiggl
- Page 63 and 64: FiendFIEND AbilitiesType Inhuman at
- Page 65 and 66: BlightedBLIGHTED Abilities COST: 20
- Page 67 and 68: Aeonic”The Guard has stood in the
- Page 69 and 70: Vanir“Deceit is for worms and dem
- Page 71 and 72: Divine Blade“I don’t pretend to
- Page 73 and 74: Artan“Patience, quiet, and crafts
- Page 75 and 76: Naiad“Oh to play among the weaves
- Page 77 and 78: SephretSephret AbilitiesType Inhuma
- Page 79 and 80: WerewolfThe Werewolf’s natural ap
- Page 81 and 82: ChangelingCHANGELING AbilitiesType
- Page 83 and 84:
LicheLiche Abilities COST: 20Type I
- Page 85 and 86:
GheistGHEIST Abilities COST: 20Type
- Page 87 and 88:
VampireVAMPIRE Abilities COST: 20Ty
- Page 89 and 90:
Chapter SixAttribute AbilitiesMuscl
- Page 91 and 92:
Strength AbilitiesStrength abilitie
- Page 93 and 94:
Intelligence AbilitiesThe Intellige
- Page 95 and 96:
Endurance AbilitiesWhen the dust of
- Page 97 and 98:
Charisma AbilitiesIn civilized soci
- Page 99 and 100:
Chapter SevenWeapon TechniquesThe c
- Page 101 and 102:
Heavy Axe TechniquesNothing hits ha
- Page 103 and 104:
Light Axe TechniquesA hatchet maint
- Page 105 and 106:
Bow TechniquesProviding fast and lo
- Page 107 and 108:
Crossbow TechniquesThe Crossbow kee
- Page 109 and 110:
Dagger TechniquesThe Dagger is a fa
- Page 111 and 112:
Scythe TechniquesOriginally a farme
- Page 113 and 114:
Spear TechniquesOne of the oldest,
- Page 115 and 116:
Heavy Sword TechniquesCombining the
- Page 117 and 118:
Light Sword TechniquesThe Light Swo
- Page 119 and 120:
Unarmed and Grapple TechniquesUnarm
- Page 121 and 122:
Whip TechniquesThe Whip is a utilit
- Page 123 and 124:
Winged CombatThe capacity to move t
- Page 125 and 126:
Chapter EIGHTElemental MagicThe Syl
- Page 127 and 128:
Other StatisticsSpeed, Range, and D
- Page 129 and 130:
ExtinguishHeat FieldPersistent Flar
- Page 131 and 132:
Armageddon FlareThird Circle Fire S
- Page 133 and 134:
Glacier BurstFirst Circle Ice Spell
- Page 135 and 136:
AvalancheThird Circle Ice Spell COS
- Page 137 and 138:
CorrodeQuicksandMeteoriteFirst Circ
- Page 139 and 140:
Acid Bath IIIThird Circle Earth Spe
- Page 141 and 142:
LightningFirst Circle Wind Spell CO
- Page 143 and 144:
Cutting Gale IIIThird Circle Wind S
- Page 145 and 146:
PoisonFirst Circle Plant Spell COST
- Page 147 and 148:
WoodcraftSecond Circle Plant Spell
- Page 149 and 150:
Gravity CrushFirst Circle Void Spel
- Page 151 and 152:
Gravity Crush IIIThird Circle Void
- Page 153 and 154:
Chapter NINEThe WorldStepping down
- Page 155 and 156:
The Six Pillars of CreationSix of t
- Page 157 and 158:
The Balance of the WorldThe combina
- Page 159 and 160:
SEVEN AGESAges Ascendant Races Even
- Page 161 and 162:
Last, there is the matter of perspe
- Page 163 and 164:
overly organized cities or civiliza
- Page 165 and 166:
The Kingdom of DavirPOPULATION LANG
- Page 167 and 168:
The KitkeThe Eastern CIty-StatesThe
- Page 169 and 170:
low crime-rates and have nearly era
- Page 171 and 172:
The Free People of DenPOPULATION LA
- Page 173 and 174:
The Ethean PlainsThe Ethean plains
- Page 175 and 176:
The City of Belbe LeldePOPULATION L
- Page 177 and 178:
The Demonic RealmsIn the western bo
- Page 179 and 180:
heavily, and so are filled with che
- Page 181 and 182:
The Sublime HavensThe DIVINE REALMS
- Page 183 and 184:
The FAEThe Fae keep their hearts cl
- Page 185 and 186:
Chapter TENStorytellingAn old, scar
- Page 187 and 188:
There are a variety of ways to do t
- Page 189 and 190:
THREE PRIMARY SETTINGSA role-playin
- Page 191 and 192:
190APOCALYPSE NOWBetween Demons, Un
- Page 193 and 194:
to make them interesting and unique
- Page 195 and 196:
Tricks & TipsThere are entire books
- Page 197 and 198:
Conversion from the D20 System And
- Page 199 and 200:
The transition of skills from one s
- Page 201 and 202:
IndexAbility Stacking 89, 99Acrobat
- Page 203 and 204:
Character:Race:Campaign:StrengthTot