Soul Thief“Mine, Mine, Mine. Your strength is mine, your skills aremine, and your memories are mine. Even your very soulis mine, a little sliver of it, at least, and all at theslightest touch.”the Soul Thief talent is relatively common in the Demonlands, especially among Fiends, but in the wider world ithas no specific homeland or preferred race. The grantingof this talent is often the result of some hereditary curse,demonic contract, or other foul interference.Those afflicted with the Soul Thief’s curse appear asnormal members of their race, except for a distinctivemark on their hand and a matching one on their neckor face. When identified, The Soul Thief are nottremendously popular. For some reason, people do notappreciate having bits of their souls siphoned away.In temperament, the Soul Thief tend to be somewhataggressive or greedy individuals, who have a hard timesharing and do not take criticism lightly. They aresometimes confused or prone to rapid shifts of mood,temporarily taking on the personalities of those theyhave stolen from in the past without even realizing it.This makes them somewhat troublesome companions,but the Soul Thief can more than make up for this withthe power that their abilities can grant them.Soul Thief Abilities COST: 20Type Inhuman attributes IncompatibilitiesTalent Willpower, Cunning Talents, Divine RacesInnate Racial AbilitiesUnhallowed: As a demonic talent, the Soul Thief cannot walk on holy ground, like achurchyard or dedicated cemetery without suffering 2 feedback per round.Soulthief Mark: The Soul Thief is cursed with a specific and unique mark thatappears on their neck or face that identifies who and what they are, and anidentical mark on one hand.Soul Steal: The Soulthief can make an unarmed attack to touch an opponent.They may choose not to deal damage. If they touch that opponent, they may steala sliver of that individual’s soul. They may only keep one individual’s soul in thismanner, and may only keep it for 1 hour. If that individual dies, the Soul Thief losesthis sliver. This touch leaves a faint burn, and is therefore impossible to do withoutthe target’s knowledge. When they lose this fragment of soul, the traumais excruciating, giving the Soul Thief 10 feedback.Soul Recall: When holding a piece of another’s soul, the Soulthief gains acuteawareness of that individual’s skills, attributes, and abilities, as well as recentmemories and knowledge. This knowledge will be gone once the soul is lost.Soul Rebellion: After successfully stealing a sliver of soul, the Soulthief must makea successful Autonomy check against the stolen soul’s Autonomy score or the stolensoul will take control. If this happens, they will take on the stolen soul’s personality,attitudes, and even loyalty. This means siding with the stolen soul’s allies andagainst their enemies if conflict arises.Crushing Soul: The Soul Thief gains a +1 tech bonus to their Autonomy skill.Advanced Abilities COST: 2TIER123Advanced AbilitiesSteal Attributes: While they hold a stolen soul, the Soul Thief may chooseto lose their own attribute scores and replaces them with those of theirtarget. This choice must be made upon stealing of the soul, and cannot bechanged until the soul is released.Steal Skills: As Steal Attributes, but they may also choose to take on thesoul’s skills as well.Steal Abilities: As Steal Attributes, but they may also take on their abilities,including race, curse and talent. If stealing a race, curse, or talent thatchanges their appearance, the Soul Thief will change accordingly for theduration of this effect.4 Crushing Soul: As above, but a +3 technique bonus.5Walk a Mile: When stealing a soul, they may choose to hold that soulfor 24 hours. The longer they hold a soul fragment, the more of theirpersonality they tend to take on.65
Aeonic”The Guard has stood in the Havens since the worldbegan. Demons conspire and mortals bicker, butultimately, good will always win out. This inspirespatience and serenity, even in the face of disaster.”Aeonic AbilitiesType Inhuman attributes IncompatibilitiesRace Intelligence, Charisma RacesInnate Racial AbilitiesDivine Presence: The Aeonic has a presence about them, an unmistakably regalaura that identifies them for something more than human. They age very slowlyand do not age beyond what mortals would consider full adulthood or middle age,although they can be killed.Karma: An Aeonic has a pool of spirit points that they can use to fuel their abilities.Every time they do a good deed, they gain spirit points. The better the deed, themore spirit points they accrue. Helping an old lady with her chores, for example,would incur 1 spirit point, while saving a life might incur as many as 10. An Aeoniccannot have more than 10 points. These good deeds should not be very difficultto come by. An Aeonic character need only do simple kind acts to accrue them, notnecessarily requiring them to complete full quests. Something as simple as makingthe adventuring party breakfast or giving a kind word when it is needed most isgood enough to earn a spirit point. If they perform a particularly wicked act,they lose all spirit points.Manifest Wings: Though they are normally seen without them, as an averageaction, the Aeonic may manifest a pair of massive feathery wings. They have awingspan of 5 meters, and may use these to fly with a turn radius of 3. Manifestingtheir wings requires 1 spirit point. They remain as long as needed and thendisappear, as they cannot be maintained indefinitely.Nimbus: The Aeonic may expend 1 spirit point to provide a light source. This lightsource is a small sphere of light that follows them around. It lasts up to 8 hours. Theycan command this nimbus to follow another individual or to stay in a specific place.Word of Truth: An Aeonic generally knows when they’re being lied to, gaininga +4 technique bonus on empathy checks to determine sincerity, but they mustalways speak the truth. They must spend 1 spirit point every time they use thisbonus. If they knowingly lie, they lose all spirit points.Aeonic Skills: Aeonic are particularly studious, congenial, and strong of spirit,gaining a +1 technique bonus on Lore, Charm, and Spirit checks.Aeonic, Commonly known as Angels, The Aeonic arelargely human in appearance, but with an otherworldlypresence that identifies them as divine. They canmanifest large, white, feathery wings at will, and cancreate unearthly lights that lead their way in thedarkness. They are bookish and bright, usually optimisticand intelligent.The Aeonic races hail from the Sublime Havens,a group of floating continents high in the sky.Outsiders are not generally welcome there, unless theyhave proven themselves to be of particular valor andpeace, having earned their place in this paradise.Aeonic are welcome across the world as good omensand honored guests, except in places where hate and vicereign. Like most elder races they are immortal, in thatthey do not age past maturity or die of old age, but theyare killable. They have children very rarely, but theirdeath rates are equally low, due to their largely peacefulexistence and careful care. Some of the wisest and oldestbeings alive are Aeonic scholars.Advanced Abilities COST: 2TIER1234Advanced AbilitiesHealing Touch: The Aeonic may expend 2 spirit points as an averageaction to heal any individual of 10 damage.Calming Aura: The Aeonic may spend 2 spirit point to send out acalming aura as a very fast action. Everyone within 10 meters feels calmer.Aggression is muted, and people are generally happier. This has no effectduring actual combat, and will last a fairly long time, easily long enoughfor a social encounter.Aeonic Skills: The Aeonic’s bonuses to their Charm, Lore and Spirit skillsincrease to +3.Holy Burst: A burst of divine light erupts from the character. All undead,Demonic races, and individuals with Demonic talents within 10 meterstake 4d12 damage, negated by an opposed Spirit check. This ability incurs8 feedback and has a recoil of 1 hour. This expends 4 spirit points.66
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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- Page 28 and 29: Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31: Combat ClockThere are many times in
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- Page 38 and 39: Damage, Death & DyingThe human body
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- Page 44 and 45: ArmorAn adventurer’s gear can be
- Page 47 and 48: WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 49 and 50: Skill KitsA skill kit contains the
- Page 51 and 52: Chapter FiveRaces, Curses & Talents
- Page 53 and 54: Races & Talents chartName Descripti
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- Page 57 and 58: Leeven“Where am I going? I dunno,
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- Page 75 and 76: Naiad“Oh to play among the weaves
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- Page 85 and 86: GheistGHEIST Abilities COST: 20Type
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- Page 99 and 100: Chapter SevenWeapon TechniquesThe c
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- Page 111 and 112: Scythe TechniquesOriginally a farme
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Light Sword TechniquesThe Light Swo
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Unarmed and Grapple TechniquesUnarm
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Whip TechniquesThe Whip is a utilit
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Winged CombatThe capacity to move t
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Chapter EIGHTElemental MagicThe Syl
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Other StatisticsSpeed, Range, and D
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ExtinguishHeat FieldPersistent Flar
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Armageddon FlareThird Circle Fire S
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Glacier BurstFirst Circle Ice Spell
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AvalancheThird Circle Ice Spell COS
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CorrodeQuicksandMeteoriteFirst Circ
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Acid Bath IIIThird Circle Earth Spe
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LightningFirst Circle Wind Spell CO
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Cutting Gale IIIThird Circle Wind S
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PoisonFirst Circle Plant Spell COST
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WoodcraftSecond Circle Plant Spell
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Gravity CrushFirst Circle Void Spel
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Gravity Crush IIIThird Circle Void
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Chapter NINEThe WorldStepping down
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The Six Pillars of CreationSix of t
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The Balance of the WorldThe combina
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SEVEN AGESAges Ascendant Races Even
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Last, there is the matter of perspe
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overly organized cities or civiliza
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The Kingdom of DavirPOPULATION LANG
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The KitkeThe Eastern CIty-StatesThe
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low crime-rates and have nearly era
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The Free People of DenPOPULATION LA
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The Ethean PlainsThe Ethean plains
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The City of Belbe LeldePOPULATION L
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The Demonic RealmsIn the western bo
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heavily, and so are filled with che
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The Sublime HavensThe DIVINE REALMS
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The FAEThe Fae keep their hearts cl
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Chapter TENStorytellingAn old, scar
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There are a variety of ways to do t
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THREE PRIMARY SETTINGSA role-playin
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190APOCALYPSE NOWBetween Demons, Un
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to make them interesting and unique
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Tricks & TipsThere are entire books
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Conversion from the D20 System And
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The transition of skills from one s
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IndexAbility Stacking 89, 99Acrobat
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Character:Race:Campaign:StrengthTot