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BW PDF - Midnight Campaign

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Aeonic”The Guard has stood in the Havens since the worldbegan. Demons conspire and mortals bicker, butultimately, good will always win out. This inspirespatience and serenity, even in the face of disaster.”Aeonic AbilitiesType Inhuman attributes IncompatibilitiesRace Intelligence, Charisma RacesInnate Racial AbilitiesDivine Presence: The Aeonic has a presence about them, an unmistakably regalaura that identifies them for something more than human. They age very slowlyand do not age beyond what mortals would consider full adulthood or middle age,although they can be killed.Karma: An Aeonic has a pool of spirit points that they can use to fuel their abilities.Every time they do a good deed, they gain spirit points. The better the deed, themore spirit points they accrue. Helping an old lady with her chores, for example,would incur 1 spirit point, while saving a life might incur as many as 10. An Aeoniccannot have more than 10 points. These good deeds should not be very difficultto come by. An Aeonic character need only do simple kind acts to accrue them, notnecessarily requiring them to complete full quests. Something as simple as makingthe adventuring party breakfast or giving a kind word when it is needed most isgood enough to earn a spirit point. If they perform a particularly wicked act,they lose all spirit points.Manifest Wings: Though they are normally seen without them, as an averageaction, the Aeonic may manifest a pair of massive feathery wings. They have awingspan of 5 meters, and may use these to fly with a turn radius of 3. Manifestingtheir wings requires 1 spirit point. They remain as long as needed and thendisappear, as they cannot be maintained indefinitely.Nimbus: The Aeonic may expend 1 spirit point to provide a light source. This lightsource is a small sphere of light that follows them around. It lasts up to 8 hours. Theycan command this nimbus to follow another individual or to stay in a specific place.Word of Truth: An Aeonic generally knows when they’re being lied to, gaininga +4 technique bonus on empathy checks to determine sincerity, but they mustalways speak the truth. They must spend 1 spirit point every time they use thisbonus. If they knowingly lie, they lose all spirit points.Aeonic Skills: Aeonic are particularly studious, congenial, and strong of spirit,gaining a +1 technique bonus on Lore, Charm, and Spirit checks.Aeonic, Commonly known as Angels, The Aeonic arelargely human in appearance, but with an otherworldlypresence that identifies them as divine. They canmanifest large, white, feathery wings at will, and cancreate unearthly lights that lead their way in thedarkness. They are bookish and bright, usually optimisticand intelligent.The Aeonic races hail from the Sublime Havens,a group of floating continents high in the sky.Outsiders are not generally welcome there, unless theyhave proven themselves to be of particular valor andpeace, having earned their place in this paradise.Aeonic are welcome across the world as good omensand honored guests, except in places where hate and vicereign. Like most elder races they are immortal, in thatthey do not age past maturity or die of old age, but theyare killable. They have children very rarely, but theirdeath rates are equally low, due to their largely peacefulexistence and careful care. Some of the wisest and oldestbeings alive are Aeonic scholars.Advanced Abilities COST: 2TIER1234Advanced AbilitiesHealing Touch: The Aeonic may expend 2 spirit points as an averageaction to heal any individual of 10 damage.Calming Aura: The Aeonic may spend 2 spirit point to send out acalming aura as a very fast action. Everyone within 10 meters feels calmer.Aggression is muted, and people are generally happier. This has no effectduring actual combat, and will last a fairly long time, easily long enoughfor a social encounter.Aeonic Skills: The Aeonic’s bonuses to their Charm, Lore and Spirit skillsincrease to +3.Holy Burst: A burst of divine light erupts from the character. All undead,Demonic races, and individuals with Demonic talents within 10 meterstake 4d12 damage, negated by an opposed Spirit check. This ability incurs8 feedback and has a recoil of 1 hour. This expends 4 spirit points.66

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