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BW PDF - Midnight Campaign

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Green Field IISecond Circle Plant Spell COST: 3SpeedResistAverage -RangeDuration10 m 3 roundsThe area within range is covered inthin ivy. All healing effects cast throughthis range heal an additional 15 damage.All plant magics gain a +2 technique bonus.All void magics suffer a -2 technique penalty.Healing Aura IISecond Circle Plant Spell COST: 3SpeedVery FastRangeResistGritDuration5 m -All individuals within range regenerate upto 15 damage. They may not regeneratedamage from this spell again for one hour.Spore Cloud IISecond Circle Plant Spell COST: 3SpeedSlowRangeResistGritDuration7 m 2 roundsA cloud of poisonous spores fills the areawithin range. All individuals within thatarea must make a Grit check, or lowerall skill dice by 2 steps. The caster mayexclude individuals from this effect.Poison IISecond Circle Plant Spell COST: 3SpeedVery FastRangeResistGritDuration3 m 1 roundCharges a Melee, Shot or Thrown weaponwith poison. When that weapon strikes,it does an additional 3d8 damage.The target of this attack must makea Grit check or all skill dice are reducedby two steps for 2 rounds.Regeneration IISecond Circle Plant Spell COST: 3SpeedVery SlowRangeResistGritDuration3 m -The target is healed for 30 damage.They may not be affected by this spellagain for one hour.“Get back in the fight.”Thorn Lash IISecond Circle Plant Spell COST: 3SpeedVery SlowRangeResistDodgeDuration5 m -Lashes of plant matter erupt fromthe ground in 5 spaces within range.These lashes deal 4d12 damage. This needsnot be done in earth, but must come fromsome solid surface. It does not disrupt thatsurface and disappears after the attack.Void CounterSecond Circle Plant Spell COST: 3SpeedVery FastRangeResistSpell PowerDuration20 m -This spell may be cast as a free actionin response to any first or second circleEcomancy spell being cast. If this spellpower is higher than the void spell,that spell is countered. If cast against anongoing spell, that spell’s duration is ended.Vine MailSecond Circle Plant Spell COST: 3SpeedResistSlow -RangeDuration3 m 6 roundsCreates a set of vine and wood armorenveloping around the caster. That armorreduces void and plant damage by 10,and provides an armor bonus of 4.This does not function if the characteris wearing external armor, and does notstack with natural armor.“This armor is purely defensive, that is, it isall bark, an no bite.”Vine IISecond Circle Plant Spell COST: 3SpeedSlowRangeResistDodgeDuration20 m 1 hourThe caster may fire a long vine, which mayreach out and attach itself to any object orindividual. This vine is strong enough toclimb, or to pull an individual around withan opposed Strength check. It can be cut ordetached with some difficulty, requiring avery slow action, but withers instead ofburning when subjected to fire or voideffects. Individuals who do not wish tobe affected by this Vine may attempt toDodge it.“Some life-casters focus only on healingmagics. They really need to branch out.”White BlossomSecond Circle Plant Spell COST: 3SpeedVery SlowRangeResistGritDuration- 24 hoursThis spell creates a small, fragile whiteblossom, which can be held or worn.This blossom contains tremendoushealing energy, and can be crushed byany individual as a very fast action, for thatindividual to recover 30 damage. A castercan only have one White Blossom active ata time, and cannot affect an individual onceeach day.“A short-lived treasure, the White Blossomcan close wounds and save lives, but mustbe handled with care.”145

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