Succubus“When considered directly, the succubi are harmless,frail of body and weak in confrontation. We are not,however, to be taken lightly. A succubus may not swing anaxe, but all she needs is a wink and a smile, and ten menwill stumble all over themselves to swing one for her.”Succubi are charming and supernaturally attractive,but their true natures are often calculating and cruel.Few can resist the draw of the Succubus’s charm,which she will use to her advantage at any opportunity.What she wants, she gets, and often in the mostdecadent manner possible. While a Cucacharan orVraaj is likely to leave a trail of broken bodies intheir wake, the Succubus will leave broken heartsand poisoned souls.Succubi most often hail from Drailur, thedemon Islands, although they are found in anysettlement where Demons have established apresence. They are ideal diplomats, and are verycapable of establishing positive relations underalmost any circumstances. Succubi adventurefor thrill, and to spread their influence andconnections, widening their power base.Succubi live longer than humans, two to three centuries,although not as long as the immortal races, such as theVraaj. They do not age beyond maturity, though somewill collect subtle signs of age in their latest decades.A male Succubus is called an Incubus.Succubus AbilitiesType Inhuman attributes IncompatibilitiesCunning, CharismaRacesInnate Racial AbilitiesUnhallowed: As a demon, the Succubus cannot walk on holy ground, such as achurchyard or dedicated cemetery without suffering 2 feedback per round.Demonic Glamour: The Succubus has a supernatural charm. They are alwaysattractive in perception and in all subtle charm, regardless of circumstances.Fragile Beauty: The Succubus’s Death Limit is reduced by 10.Demon Wings: The Succubus/Incubus has a pair of small wings, hung atthe small of their back. These wings are largely cosmetic, and too small for sustainedflight, but they do allow the succubus to glide horizontally, for a distance of up to20 meters. They may use these wings to prevent falling damage.Sly Tongue: The Succubus has a +1 technique bonus to Deceive, Charm,Haggle and Gossip checks.Entrancing Beauty: The Succubus may exert a psychic effect on others thatprotects them from harm. When attacked, the Succubus may incur 4 feedbackand make a Spirit check. Their opponent must roll an Autonomy check againsttheir Spirit roll or will be unable to cause them harm. They need not know aboutthe attack beforehand to use this ability.Advanced Abilities COST: 2TIER1234Advanced AbilitiesGreat Leap: While on the ground, a Succubus/Incubus may make a veryfast action to set themselves. On their next action they may take a veryslow action to make a tremendously powerful leap, moving 10 metersthrough the air.Extend Aura: The Succubus or Incubus can extend their Demonic Glamourto up to two other individuals within 3 meters, sharing their supernaturalallure and bonus to Charm. This allows them to make assisted checks.Demonic Charm: The Succubus/Incubus’s bonus to Charm, Deceive,and Gossip checks increases to +3.Corrupt: While making a charm check against another individual, theSuccubus may also make an opposed Spirit check. If this is successful,they may ask for a favor that the target would not otherwise do, somethingthat could brings serious risk of significant harm or would be outside theirnormal moral character, taking risks they normally wouldn’t do.63
BlightedBLIGHTED Abilities COST: 20Type Inhuman attributes IncompatibilitiesTalent Charisma, Cunning Talents, Divine RacesInnate Racial AbilitiesUnhallowed: As a demonic talent, the Blighted cannot walk on holy ground,such as a churchyard or dedicated cemetery without suffering 2 feedback per round.Hexed: When The Blighted is around, things tend to go wrong. Sometimes theresults are small, such as a clock failing to work or buying the one apple with aworm in it, and sometimes the results are large, such as the single, critical pin of alarge bridge failing during the afternoon traffic. Sometimes they will happen tothem personally and sometimes they will happen to others, but when The Blightedis around, something will generally go wrong.Advanced Abilities COST: 2TIER1234Advanced AbilitiesThird Try: As Try Again, but a maximum roll does 30 damage. This recoil iscounted separately from other Blighted abilities.Fourth Try: As Try Again, but a maximum roll does 40 damage. This recoilis counted separately from other Blighted abilities.Last Try: As Try Again, but a maximum roll is lethal. This recoil is countedseparately from other Blighted abilities.Direct Luck: As Twist luck, but they may select a target for the unluckyevent. Count this recoil separately from other Blighted abilities.Twist Luck: The Blighted may concentrate as a very fast action to warp luck andmake something negative happen, as in the above ability. They have no controlwhatsoever over what happens, its scale, or its target, which is entirely decided bythe storyteller.Try Again: As a free action, The Blighted can force any individual within 5 metersto re-roll one roll, taking the worse of the two. This ability incurs 4 feedback and hasa recoil of 24 hours. If the new result comes up as its maximum roll, The Blighted’sluck backfires. They take 20 damage, even if the new roll is re-rolled.The blighted is a powerful talent, but could easily be calleda curse. It causes uncontrollable disasters to happenconstantly, both to the blighted themselves, as well astheir allies and even their enemies. The only advantagethat the Blighted has is that they can unleash this badluck on their enemies selectively, bringing their own fateto others.The Blighted appear as normal members of whateverrace they belong to, except that they have the tendencyto develop dark markings, patterns that appear as aphysical blight. They have the longevity of whateverrace that is, assuming they can survive the mishapsand catastrophes that they bring down around them.They vary greatly in temperament, coping withtheir ill-luck in many ways. They have no homeland.Their curse can appear among any race or any locale,and are often the result of some nefarious curse orother interference.Blighted are often feared and hated. They might calltheir career adventuring, but it is more likely that theyare simply driven from place to place. This meansthat they rarely have the good fortune to accumulatesignificant wealth, and so are condemned to live theirlives as vagrants.“Fell like trying your luck? Try mine instead.”64
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
- Page 13 and 14: Assigning SkillsStep Four: Most of
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- Page 17 and 18: Chapter TWOBasic GameplayLaid out b
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- Page 24 and 25: AnimalThe Animal skill includes an
- Page 26 and 27: Charisma SKILLSCharisma is more tha
- Page 28 and 29: Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31: Combat ClockThere are many times in
- Page 32 and 33: MovementMovement is critical to man
- Page 34 and 35: For example, a character wielding a
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- Page 38 and 39: Damage, Death & DyingThe human body
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- Page 44 and 45: ArmorAn adventurer’s gear can be
- Page 47 and 48: WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 49 and 50: Skill KitsA skill kit contains the
- Page 51 and 52: Chapter FiveRaces, Curses & Talents
- Page 53 and 54: Races & Talents chartName Descripti
- Page 55 and 56: AhrlenThe Ahrlen is a winged creatu
- Page 57 and 58: Leeven“Where am I going? I dunno,
- Page 59 and 60: Ra'SharanRa’Sharan AbilitiesType
- Page 61 and 62: Cucacharan“Humans are pink, wiggl
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- Page 67 and 68: Aeonic”The Guard has stood in the
- Page 69 and 70: Vanir“Deceit is for worms and dem
- Page 71 and 72: Divine Blade“I don’t pretend to
- Page 73 and 74: Artan“Patience, quiet, and crafts
- Page 75 and 76: Naiad“Oh to play among the weaves
- Page 77 and 78: SephretSephret AbilitiesType Inhuma
- Page 79 and 80: WerewolfThe Werewolf’s natural ap
- Page 81 and 82: ChangelingCHANGELING AbilitiesType
- Page 83 and 84: LicheLiche Abilities COST: 20Type I
- Page 85 and 86: GheistGHEIST Abilities COST: 20Type
- Page 87 and 88: VampireVAMPIRE Abilities COST: 20Ty
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- Page 91 and 92: Strength AbilitiesStrength abilitie
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- Page 97 and 98: Charisma AbilitiesIn civilized soci
- Page 99 and 100: Chapter SevenWeapon TechniquesThe c
- Page 101 and 102: Heavy Axe TechniquesNothing hits ha
- Page 103 and 104: Light Axe TechniquesA hatchet maint
- Page 105 and 106: Bow TechniquesProviding fast and lo
- Page 107 and 108: Crossbow TechniquesThe Crossbow kee
- Page 109 and 110: Dagger TechniquesThe Dagger is a fa
- Page 111 and 112: Scythe TechniquesOriginally a farme
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Heavy Sword TechniquesCombining the
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Light Sword TechniquesThe Light Swo
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Unarmed and Grapple TechniquesUnarm
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Whip TechniquesThe Whip is a utilit
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Winged CombatThe capacity to move t
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Chapter EIGHTElemental MagicThe Syl
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Other StatisticsSpeed, Range, and D
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ExtinguishHeat FieldPersistent Flar
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Armageddon FlareThird Circle Fire S
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Glacier BurstFirst Circle Ice Spell
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AvalancheThird Circle Ice Spell COS
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CorrodeQuicksandMeteoriteFirst Circ
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Acid Bath IIIThird Circle Earth Spe
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LightningFirst Circle Wind Spell CO
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Cutting Gale IIIThird Circle Wind S
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PoisonFirst Circle Plant Spell COST
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WoodcraftSecond Circle Plant Spell
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Gravity CrushFirst Circle Void Spel
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Gravity Crush IIIThird Circle Void
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Chapter NINEThe WorldStepping down
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The Six Pillars of CreationSix of t
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The Balance of the WorldThe combina
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SEVEN AGESAges Ascendant Races Even
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Last, there is the matter of perspe
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overly organized cities or civiliza
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The Kingdom of DavirPOPULATION LANG
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The KitkeThe Eastern CIty-StatesThe
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low crime-rates and have nearly era
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The Free People of DenPOPULATION LA
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The Ethean PlainsThe Ethean plains
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The City of Belbe LeldePOPULATION L
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The Demonic RealmsIn the western bo
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heavily, and so are filled with che
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The Sublime HavensThe DIVINE REALMS
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The FAEThe Fae keep their hearts cl
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Chapter TENStorytellingAn old, scar
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There are a variety of ways to do t
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THREE PRIMARY SETTINGSA role-playin
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190APOCALYPSE NOWBetween Demons, Un
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to make them interesting and unique
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Tricks & TipsThere are entire books
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Conversion from the D20 System And
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The transition of skills from one s
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IndexAbility Stacking 89, 99Acrobat
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Character:Race:Campaign:StrengthTot