The Kardan RepublicPOPULATION LANGUAGE RACES2,000,000 Pelediem Human, AnyPolitical StructureRepresentative DemocracyUntil relatively recently in history, Kardan was under thecontrol of the Salvaran Empire, and were ruled from afar.The Kardan Republic forged itself through a messy andlong period of unrest, ultimately leading to revolution.This revolution left them with a fairly large populationwith limited skills, mostly how to fight and how towork in the labor camps, the mines and farms that theempire left behind. The new Kardan government hastaken advantage of this, creating a complicated systemof mercenary guilds and prison camps that let the unrulypopulation manage itself through bounties, punishingits own aggression through short sentences in the camps,which in turn create wealth for the government and thusthe population.Despite its unruly people and corrupt bureaucracy,Kardan has become a thriving place for businessand has developed a new aristocracy, who claim torepresent the interests of the regions under their charge.Kardan is a premier training ground for martial combat,through public arenas and the coliseum, and haveestablished the University of Arcynys, for the studyof High Magics.The Mercenary guilds in Kardan rival, and some saysurpass, the military strength of the Kardan Guard.They have dealings with nations across the continent,supplying supplementary forces in conflicts. Their looserules and structure make their guild very attractiveto adventurers. They have chapters in most civilizedcountries, even if those countries’ laws prohibit it.Guilds of thieves and assassins have been just assuccessful as the more legitimate mercenaries andbounty-hunters.Adventuring Hook: It is very easy to get into trouble in Kardan, whichleads to a brief stay in the mining camps, farms or the coliseum.Small fighting bands take pride in their status among theirpeers, and pick fights constantly. The new aristocracy, wealthybut inexperienced, are a bounty for the enterprising burglar andthief, and underground guilds are always recruiting. Kardan is ahaven for scoundrels and mercenaries, who can make money onboth sides of the law.
The Kingdom of DavirPOPULATION LANGUAGE RACES500,000 Pelediem HumanPolitical StructureMonarchyDavir’s rolling hills and green landscape make it goodground for herding, despite their somewhat difficultwinters, and their military builds on the cavalry thislifestyle makes possible. Also important to Davir’slandscape is the large and deep lake on their north,Lake Scethis. The lake is rumored to be inhabited bymonsters of various size and strength, but this doesnot stop them from using the ancient stone bridge thatcrosses its center on its way to Valteris, high enough toallow the passage of the many fishing boats that makea living off of its waters. Davir is a very fertile nation,and grows food that they trade with both Kardan andPelediem. Its most prominent landmark is the HighTower of Majeir, an ancient structure that is politicallyseparate, despite residing within Davir borders.Lake Scethis is also home to a large population ofNaiads, who find great sport in luring adventurers intothe deep water with promises of treasure, and thenletting them drown or be taken by monsters.Adventuring Hook: Fishing for monsters at Lake Luithan is an exciting,if risky pass-time, and the sly Naiads always promise riches for thosewilling to plumb the depths. Some even deliver on that promise.The Davir cavalry is always fighting monsters from the easternmountains, and as with most northern nations, Kardan mercenariesare a consistent problem.The High Tower of MajeirPOPULATION LANGUAGE RACES20,000 Pelediem HumanPolitical StructureCouncil, DictatorialThe Interi tower, now the High Tower of Majeir,was once a massive black stone obelisk that reached tothe sky. Now, it has been built over by the arroganceof the modern mage, used as a base frame for theconstruction of hundreds of side-towers and off-shootsthat have built around and above the obelisk like toomany parasitic vines climbing an ancient tree.Passage around what has become a vertical city isfacilitated by moving platforms and endless staircases.Majeir is the new center for arcane knowledge,only rivaled by the oldest universities in the sevensouthern kingdoms. The city is nearly five miles tall,and less than a hundred meters wide through mostof its height.Adventuring Hook: The politics of the High Tower are a goodhook for spellcasters, where they can learn many new skills andspells, and acquire items of power.The Leandari TribesPOPULATION LANGUAGE RACES100,000 Leandari Human, FaePolitical StructureTribalThe Leandari tribes occupy the mountains of the samename. They are a primitive society who sleep in cavesduring the day and live in the upper valleys at night,raising sheep and small, hidden gardens as they avoidthe Rocs, who hunt by day. They are a quiet culture,very peaceful in nature, and prefer to stay out of dealingswith outsiders, although they keep close ties with theFae who populate their mountains. The Leandari areexperts in their traditional magics, generally elemental.They have mastered healing arts and warding magics,which they freely use with outsiders who request theiraid. They have their own language, and do not share itwith outsiders.The impressive Leandari Mountains providethe southern border for the northern region.These mountains are hundreds of miles across andare arguably the tallest mountains in the world.These mountains are home to a species of Rocs, giantbirds, who are dangerous enough to dominate most otherlife-forms in the region and prevent most settlements.The Leandari mountains have a strange and arcanenature, as they are home to a wide variety of climatesin the small valleys and caves, from intensely hot jungles,to sandy deserts, to snow and ice fields. Some suspectthis is a result of ancient magics, leftovers from olderages, and have even claimed to find ruins in these areas.164
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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Skill KitsA skill kit contains the
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Chapter FiveRaces, Curses & Talents
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Races & Talents chartName Descripti
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AhrlenThe Ahrlen is a winged creatu
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Leeven“Where am I going? I dunno,
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Ra'SharanRa’Sharan AbilitiesType
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Cucacharan“Humans are pink, wiggl
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FiendFIEND AbilitiesType Inhuman at
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BlightedBLIGHTED Abilities COST: 20
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Aeonic”The Guard has stood in the
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Vanir“Deceit is for worms and dem
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Divine Blade“I don’t pretend to
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Artan“Patience, quiet, and crafts
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Naiad“Oh to play among the weaves
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SephretSephret AbilitiesType Inhuma
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WerewolfThe Werewolf’s natural ap
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ChangelingCHANGELING AbilitiesType
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LicheLiche Abilities COST: 20Type I
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Chapter SixAttribute AbilitiesMuscl
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Strength AbilitiesStrength abilitie
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Intelligence AbilitiesThe Intellige
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Charisma AbilitiesIn civilized soci
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Chapter SevenWeapon TechniquesThe c
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Bow TechniquesProviding fast and lo
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Crossbow TechniquesThe Crossbow kee
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Dagger TechniquesThe Dagger is a fa
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Scythe TechniquesOriginally a farme
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