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BW PDF - Midnight Campaign

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WereratWERERAT Abilities COST: 20Type Inhuman attributes IncompatibilitiesCurse Endurance, Cunning Curses, Animal RacesInnate Racial AbilitiesSilver Soul: The Wererat takes damage and can be knocked unconscious normally,but they may not be killed except by some silver object or silver-flashed weapon.Shapeshifter: The Wererat has three forms, their natural form, their rat form, and ahybrid, somewhere between the two. They may change from one form into anotheras a very fast action. This incurs 10 damage. When they shift, any organic clothing,such as cloth or leather, shifts with them. If they sleep or fall unconscious from theirhybrid shape, the character automatically reverts to either their human or rat shape.Night Shift: Every night, the Wererat has a chance to involuntarily change forms.At nightfall, roll 1d10. On a 1, the Wererat will automaticlaly shift to their hybridform. If they change in this manner, they will lose control of their actions, and willseek murder. While the wererat does not rampage like the werewolf, they will slylyhunt and murder those who they see as weak or small.Rat Form: While in their rat form, the Wererat does is tiny. THey gain a+4 bonus to sneak checks, and may fit into tiny cracks and holes. They gaina+4 circumstance bonus to Dodge.Hybrid Form: When in the hybrid form, the Wererat’s Cunning, Agility andEndurance increase by 2.Tooth and Nail: While in their hybrid form, the Wererat may bite or claw,making a Melee attack as a very fast action, with a +1 equipment bonus,dealing 1d6 damage, with a crit value of 3/6.Advanced Abilities COST: 2TIERAdvanced Abilities1 Tough: Raise the character’s unconsciousness and death limits by 10.234Ratshift: When being attacked the Wererat may change into their rat formas a free action, taking the according damage. They may use their rat form’sdodge bonus when defending in this way.Infectious Bite: Damage dealt from the hybrid form’s bite attack mustbe treated with a medic check with a difficulty of 10 in order to heal. Thistreatment takes considerable. This check takes considerable time, and maynot be done during combat.Raging Strength: While in their hybrid form, they may take a very fastaction and suffer 10 damage. Increase their Strength and Agility by 2 steps.This may only be done in combat, and ends when combat is over.5 Shifting: Shifting forms only deals 5 damage, instead of 10.“Life as a wererat isn’t so bad. You can get into placeswhere other people can’t, hear conversations otherpeople don’t, and when things go bad, you get smalland get lost. Useful, that.”Contagion: When a character is seriously injured by a wererat’s bite orclaw attacks, there is a small chance that they will be infected withthe Wererat’s curse. many of those who are so afflicted will notsurvive this transition, and many are simply not affected.The decision of whether a character becomes a werewolf isup to the player and the storyteller.The Wererat appears just likewhatever race is their base, exceptthat they tend to seem more haggardor shifty. They tend to take a slightlyskewed stance on moral judgements, and sooften find themselves at home with the less savorycomponents of any given culture, among the thievesand cutthroats. Their natural talents make themexcellent thieves.Wererats are found in most of the world,particularly in urban human settlements,and often pass themselves off asnormal people. They often avoidconflict whenever possible.The Wererat carries the longevity ofwhatever race carry their curse, but theirgenerally violent existence usually precludesexceptionally long life.79

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