Cunning AbilitiesCunning is the capacity to see the weakness of one’s foe, and to guide one’s own actions in secrecy and stealth.Cunning can also be a powerful social tool, aiding in both business and gossip.MakeshiftCunning tech cOST: 2GrapevineCunning tech cOST: 2Watching for WeaknessCunning tech cOST: 2PREREQUISITESTACKINGPREREQUISITESTACKINGPREREQUISITESTACKINGCunning 8PassiveCunning 10PassiveCunning 12PassiveThe character is very clever at improvisingweapons. When using a random object asa weapon, such as a chair leg, metal post,etc., approximate the most similar weaponstatistics of a normal weapon, and applyno penalty.MisdirectionCunning tech cOST: 2PREREQUISITECunning 8STACKINGPassiveWhen not in a combat situation or otherscenario of similar intensity, the charactercan easily misdirect the attention of others,causing them to look elsewhere for a briefmoment, long enough to take one actioncompletely unnoticed.MerchantCunning tech cOST: 2PREREQUISITECunning 9STACKINGActiveThe character gains a +1 technique bonus toHaggle checks.SneakthiefCunning tech cOST: 2PREREQUISITECunning 9STACKINGPassiveThe character gains a +1 technique bonus toSneak and Steal.Barbed TongueCunning tech cOST: 2PREREQUISITECunning 10When spreading rumors, gain a+4 technique bonus to Gossip.STACKINGPassiveThe character may take a full day ofgossiping in any town to gain a +2 techniquebonus to all Gossip checks, or a full week togain a +4 technique bonus.Dirty FightingCunning tech cOST: 2PREREQUISITECunning 11STACKINGPassiveA character may make a very fast actionto fight dirty. This could involve throwingdirt into their opponent’s eyes, or using theenvironment to their advantage throughfurniture or curtains or some other meansof distraction. For the next round, all Meleeattacks against that opponent gain a+2 technique bonus.SuckerpunchCunning tech cOST: 2PREREQUISITECunning 11STACKINGPassiveWhen beginning combat with a surpriseattack, the character may also apply a+4 technique bonus to that attack.Sneak AttackCunning tech cOST: 2PREREQUISITECunning 12STACKINGActiveWhen attacking with a surprise attackbonus and a Melee weapon, reduce thatweapon’s crit range one step, from 6/12to 5/10 to 4/8 to 3/6, or even to 2/4.After observing an opponent for onefull round, the character is very awareof their defenses and weaknesses.They may determine which is their lowestdefensive skill, between Parry, Dodge,Grit and Autonomy.Master MerchantCunning tech cOST: 2PREREQUISITECunning 13STACKINGPassiveThe character gains a +3 technique bonus toHaggle checks.Master ThiefCunning tech cOST: 2PREREQUISITECunning 14STACKINGPassiveThe character gains a +3 technique bonus toSneak and Steal checks.Master of SurpriseCunning tech cOST: 2PREREQUISITECunning 15STACKINGPassiveRaise the character’s surprise attack bonusby 2.Hide in DaylightCunning tech cOST: 2PREREQUISITECunning 16STACKINGActiveThe character may make a Sneak check,even while in plain sight.97
Chapter SevenWeapon TechniquesThe crowd in the tavern cleared fast, leaving most of the roomopen and quiet. Cynthia Dire swung her sabre lazily at one endof the clearing, a bitter smile on her lips. “You know, I’ve beenlooking forward to this,” she said. “It’s been a fair bit since I’vehad a decent fight.”Her opponent, Grim the Sellsword, sniffed, spat, and readjustedhis armor. “A decent fight? You kicked over my table, spilledmy drink, and insulted my dog. This isn’t going to be a fight,it’s going to be a lesson in respect.”Cynthia gave a flick of he wrist, and the dagger she had palmedspun across the room. Grim batted it out of the air with hishand, earning a gash with the unarmed parry, but probablysaving his eye. “You murdered someone important to me,”Cynthia said. “Not stabbing you in your sleep was the closestyou get to respect.”Grim limbered his claymore, taking a wide stance. “Ah. Vendetta,then. I can respect that. Come. Earn your vengeance or die trying.”Cynthia reached forward in a graceful lunge, her light bladecrossing the distance easily. Grim’s own heavy sword slid into anable defense, the grind of steel casting sparks in the dim light.True to form, she returned lightly to her stance, ready tostrike again.He responded with his own attack, a heavy swing that whistledthrough the air. What it lacked in subtlety, it gained in power.Cynthia blocked the attack with her blade, sliding it away fromherself, but the heavy swing cost her balance. Grim followed itthe attack with a brutal punch, striking her across the jaw andknocking her off her feet. Having trained to the point of instinct,she landed in a tight roll, ending in a crouch.Grim watched her rise. “You show promising skill. Are you sure youwant to waste that on a glorified tavern brawl?”Cynthia drew a second, shorter sword, and returned to her stance.The dance of steel was the only answer she gave.
- Page 3:
What is The Mayhem Game?Mayhem is a
- Page 7 and 8:
Chapter oneGetting StartedAlthough
- Page 9 and 10:
Character ConceptStep one: Before a
- Page 11 and 12:
Vital StatisticsStep Three: There a
- Page 13 and 14:
Assigning SkillsStep Four: Most of
- Page 15 and 16:
Races, Talents, Abilities & MagicsS
- Page 17 and 18:
Chapter TWOBasic GameplayLaid out b
- Page 19:
STRENGTH SKILLSWhether maneuvering
- Page 22 and 23:
Intelligence SKILLSMastery of the m
- Page 24 and 25:
AnimalThe Animal skill includes an
- Page 26 and 27:
Charisma SKILLSCharisma is more tha
- Page 28 and 29:
Section TwoCOMBAT & EQUIPMENT
- Page 30 and 31:
Combat ClockThere are many times in
- Page 32 and 33:
MovementMovement is critical to man
- Page 34 and 35:
For example, a character wielding a
- Page 36 and 37:
Ranged AttacksRanged Attacks can be
- Page 38 and 39:
Damage, Death & DyingThe human body
- Page 40 and 41:
Unless they have some ability which
- Page 42 and 43:
Environmental HazardsSometimes it d
- Page 44 and 45:
ArmorAn adventurer’s gear can be
- Page 47 and 48: WEAPON CHART CONTINUEDWEAPONS STYLE
- Page 49 and 50: Skill KitsA skill kit contains the
- Page 51 and 52: Chapter FiveRaces, Curses & Talents
- Page 53 and 54: Races & Talents chartName Descripti
- Page 55 and 56: AhrlenThe Ahrlen is a winged creatu
- Page 57 and 58: Leeven“Where am I going? I dunno,
- Page 59 and 60: Ra'SharanRa’Sharan AbilitiesType
- Page 61 and 62: Cucacharan“Humans are pink, wiggl
- Page 63 and 64: FiendFIEND AbilitiesType Inhuman at
- Page 65 and 66: BlightedBLIGHTED Abilities COST: 20
- Page 67 and 68: Aeonic”The Guard has stood in the
- Page 69 and 70: Vanir“Deceit is for worms and dem
- Page 71 and 72: Divine Blade“I don’t pretend to
- Page 73 and 74: Artan“Patience, quiet, and crafts
- Page 75 and 76: Naiad“Oh to play among the weaves
- Page 77 and 78: SephretSephret AbilitiesType Inhuma
- Page 79 and 80: WerewolfThe Werewolf’s natural ap
- Page 81 and 82: ChangelingCHANGELING AbilitiesType
- Page 83 and 84: LicheLiche Abilities COST: 20Type I
- Page 85 and 86: GheistGHEIST Abilities COST: 20Type
- Page 87 and 88: VampireVAMPIRE Abilities COST: 20Ty
- Page 89 and 90: Chapter SixAttribute AbilitiesMuscl
- Page 91 and 92: Strength AbilitiesStrength abilitie
- Page 93 and 94: Intelligence AbilitiesThe Intellige
- Page 95 and 96: Endurance AbilitiesWhen the dust of
- Page 97: Charisma AbilitiesIn civilized soci
- Page 101 and 102: Heavy Axe TechniquesNothing hits ha
- Page 103 and 104: Light Axe TechniquesA hatchet maint
- Page 105 and 106: Bow TechniquesProviding fast and lo
- Page 107 and 108: Crossbow TechniquesThe Crossbow kee
- Page 109 and 110: Dagger TechniquesThe Dagger is a fa
- Page 111 and 112: Scythe TechniquesOriginally a farme
- Page 113 and 114: Spear TechniquesOne of the oldest,
- Page 115 and 116: Heavy Sword TechniquesCombining the
- Page 117 and 118: Light Sword TechniquesThe Light Swo
- Page 119 and 120: Unarmed and Grapple TechniquesUnarm
- Page 121 and 122: Whip TechniquesThe Whip is a utilit
- Page 123 and 124: Winged CombatThe capacity to move t
- Page 125 and 126: Chapter EIGHTElemental MagicThe Syl
- Page 127 and 128: Other StatisticsSpeed, Range, and D
- Page 129 and 130: ExtinguishHeat FieldPersistent Flar
- Page 131 and 132: Armageddon FlareThird Circle Fire S
- Page 133 and 134: Glacier BurstFirst Circle Ice Spell
- Page 135 and 136: AvalancheThird Circle Ice Spell COS
- Page 137 and 138: CorrodeQuicksandMeteoriteFirst Circ
- Page 139 and 140: Acid Bath IIIThird Circle Earth Spe
- Page 141 and 142: LightningFirst Circle Wind Spell CO
- Page 143 and 144: Cutting Gale IIIThird Circle Wind S
- Page 145 and 146: PoisonFirst Circle Plant Spell COST
- Page 147 and 148: WoodcraftSecond Circle Plant Spell
- Page 149 and 150:
Gravity CrushFirst Circle Void Spel
- Page 151 and 152:
Gravity Crush IIIThird Circle Void
- Page 153 and 154:
Chapter NINEThe WorldStepping down
- Page 155 and 156:
The Six Pillars of CreationSix of t
- Page 157 and 158:
The Balance of the WorldThe combina
- Page 159 and 160:
SEVEN AGESAges Ascendant Races Even
- Page 161 and 162:
Last, there is the matter of perspe
- Page 163 and 164:
overly organized cities or civiliza
- Page 165 and 166:
The Kingdom of DavirPOPULATION LANG
- Page 167 and 168:
The KitkeThe Eastern CIty-StatesThe
- Page 169 and 170:
low crime-rates and have nearly era
- Page 171 and 172:
The Free People of DenPOPULATION LA
- Page 173 and 174:
The Ethean PlainsThe Ethean plains
- Page 175 and 176:
The City of Belbe LeldePOPULATION L
- Page 177 and 178:
The Demonic RealmsIn the western bo
- Page 179 and 180:
heavily, and so are filled with che
- Page 181 and 182:
The Sublime HavensThe DIVINE REALMS
- Page 183 and 184:
The FAEThe Fae keep their hearts cl
- Page 185 and 186:
Chapter TENStorytellingAn old, scar
- Page 187 and 188:
There are a variety of ways to do t
- Page 189 and 190:
THREE PRIMARY SETTINGSA role-playin
- Page 191 and 192:
190APOCALYPSE NOWBetween Demons, Un
- Page 193 and 194:
to make them interesting and unique
- Page 195 and 196:
Tricks & TipsThere are entire books
- Page 197 and 198:
Conversion from the D20 System And
- Page 199 and 200:
The transition of skills from one s
- Page 201 and 202:
IndexAbility Stacking 89, 99Acrobat
- Page 203 and 204:
Character:Race:Campaign:StrengthTot