ScathScath AbilitiesType Inhuman attributes IncompatibilitiesRace Intuition, Cunning RacesInnate Racial AbilitiesVoid Resistant: The Scath is resistant to Void. Reduce all Void damage by 10.Iron Taboo: As a Fae creature, the Scath is harmed by iron, steel and other metals.If they touch such a metal, even through cloth or leather, they suffer 1d4 damageper round. If attacked by a metal weapon, they take 1d4 damage.Arcane Resilience: The Scath is especially resilient against magic. They gain a+1 bonus to any check made to resist the effects of magic.Shadow Claws: The Scath may create a pair of massive void claws, which act asa shadowy extension of themselves. These claws may reach out and manipulateobjects within 3 meters.Fae Skills: The Scath are sly. They gain +1 to Perception, Empathy and Deceive.Shadow’s Eyes: The scath see normally in natural darkness.Sharp Claws: The Scath may use their void claws to make a Melee attack. Thisattack is made as a fast action, with a +1 equipment bonus, dealing 1d8 damage,a crit value of 3/6 and a range of 3. These claws cannot parry or initiate a grapple.“Shadows play between the stars and in the deepest cavern,Shadows dance both near and far, and drink in every tavern.Shadows swarm deep in the night and cast in clearest day,But when you raise your lantern high, they slyly fade away. “Advanced Abilities COST: 2TIER12Advanced AbilitiesShadowgrapple: The Scath may use their Void claws to instigate a grappleat a range of 3 meters.Reach: The Scath may reach out 10 meters as a very fast action, andgrasp any unattended object, drawing it to them. This will extinguish anyrelatively small light source.3 Fae Skills: Increase the bonus to Empathy, Perception and Deceive to +3.4Shadow Servant: The Scath may call a small shadow-servant from normalshadow. This creature is made from void, and follows the Scath aroundwherever they go. It can follow simple commands, and to make meleeattacks. This creature has 20 life and is immune to plant, poison, and voideffects. It has an attack range of one, Melee and Dodge skills equal to theScath’s Void elemental skill, and deals 2d6 damage as an average action,with a crit range of 5/10. It will automatically be destroyed if it movesmore than 3 meters away from the Scath. It has a duration of 6 rounds,a recoil of 24 hours, and requires a very slow action to summon.The Scath have a keen sense for the dramatic, and valueartistry in every aspect of their lives. As Fae, they aresmaller in stature than normal humans, averagingfour to five feet in height, and are similarly thinner.The Scath are not evil by nature, but have a slant towardthe devious even to the point of cruelty. They tend tosee this as harmless fun, even when the result toothers is less than harmless. They do not hold grudges,and make good company, if one is alert.The Scath love to manipulate and stir trouble, and assuch, can be found in the shadows and secret workingsof most nations and peoples. Scath can live for hundreds,even thousands of years. The oldest living to amassconsiderable covert influence on the Fae and evenother nations.75
SephretSephret AbilitiesType Inhuman attributes IncompatibilitiesRace Intuition, Willpower RacesInnate Racial AbilitiesFire Resistant: The Sephret is resistant to heat. Reduce all Fire damage by 10.Iron Taboo: As a Fae creature, the Sephret is harmed by iron, steel and other metals.If they touch such a metal, even through cloth or leather, they suffer 1d4 damageper round. If attacked by a metal weapon, they take 1d4 additional damage.Arcane Resilience: The Sephret is especially resilient against magic. They gain a+1 bonus to any check made to resist the effects of magic.Fire Skin: The Sephret’s skin is hot to the touch, and gives off a faint, brightlycolored flame. This does not harm the Sephret, but causes 1d6 fire damage toanyone who touches them. This applies every time the Sephret makes a grapplecheck, and every time they attack or are attacked with a natural attack. Prolongedcontact deals 1d6 fire damage per round.Fae Skills: The Sephret are aggressive, but charismatic. They gain a +1 bonus toPerception, Intimidate and Charm.Torchlight: The Sephret’s fiery skin gives off enough light to illuminate as a torch.They suffer a -4 penalty to Sneak checks.Heat Object: The Sephret may heat an unattended metal object to unbearabletemperatures. If another individual touches that object they take 1d6 damageinitially and 1d6 every round they continue touching it, even through cloth orleather, making it ineffective for wielding. This effect lasts for 1 hour.Advanced Abilities COST: 2TIER1234Advanced AbilitiesFirewalker: The Sephret may leave fire in their footsteps when they walk.When they move, they trail a tall flame, which occupies that space for 1round after they pass. Anyone entering this space suffers 2d8 fire damage.This can ignite flammable materials.Grappleflare: The Sephret may exert a tremendous amount of heat in anexplosive burst, granting them a +3 technique bonus to escape a grapple.This acts as a very slow action.Fae Skills: Increase the Tian’s bonus to Intimidate, Perception and Charmto +3. They are quite an impressive sight, and their vibrance can have greatimpact on others.Fire Servant: The Sephret may call a small fire-based servant fromnormal flame. This creature is made from solid flame, and follows theSephret around wherever they go. It can follow simple commands, andcan be commanded to make melee attacks. This creature has 20 life andis immune to fire, water and ice effects. It has an attack range of one,Melee and Dodge skills equal to the Sephret’s Fire elemental skill, anddeals 2d6 damage as an average action, with a crit range of 5/10. It willautomatically be destroyed if it moves more than 3 meters away. It has aduration of 6 rounds, a recoil of 24 hours, and requires a very slow actionto summon.The Sephret drip fire from their skin. The tone and hue ofthis fire changes from individual to individual and evenslightly from one emotional state to the next.They have bronze or pale skin.The Sephret do nothing halfway. When calm, they areplacid. When caring, they are infatuated. When irritated,they are inconsolable. When angry, they are murderouslyenraged. The Sephret can be found scattered throughoutmost of the world, occupying places where the elementof fire is strongest, such as rocky desert or volcanicregions. They loathe large bodies of water, even whenliving on volcanic islands. Being immersed does not killthem, but is very uncomfortable.The Sephret hunt other races for sport, and so areconsidered a nuisance and a threat to other nations andpeoples. They are thrill-seekers by nature, and will travelfor the sake of hunting dangerous animals, honing theirskills, or for the thrill of combat. While they can livefor very long times, they frequently don’t. An ancientSephret is a sight to behold.“There are really only two kinds of people in the world,family and foes. Family don’t mind when they get a littlesinged. Foes don’t live to mind.”76
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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- Page 38 and 39: Damage, Death & DyingThe human body
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- Page 57 and 58: Leeven“Where am I going? I dunno,
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- Page 71 and 72: Divine Blade“I don’t pretend to
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- Page 117 and 118: Light Sword TechniquesThe Light Swo
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- Page 125 and 126: Chapter EIGHTElemental MagicThe Syl
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Other StatisticsSpeed, Range, and D
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ExtinguishHeat FieldPersistent Flar
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Armageddon FlareThird Circle Fire S
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Glacier BurstFirst Circle Ice Spell
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AvalancheThird Circle Ice Spell COS
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CorrodeQuicksandMeteoriteFirst Circ
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Acid Bath IIIThird Circle Earth Spe
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LightningFirst Circle Wind Spell CO
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Cutting Gale IIIThird Circle Wind S
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PoisonFirst Circle Plant Spell COST
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WoodcraftSecond Circle Plant Spell
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Gravity CrushFirst Circle Void Spel
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Gravity Crush IIIThird Circle Void
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Chapter NINEThe WorldStepping down
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The Six Pillars of CreationSix of t
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The Balance of the WorldThe combina
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SEVEN AGESAges Ascendant Races Even
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Last, there is the matter of perspe
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overly organized cities or civiliza
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The Kingdom of DavirPOPULATION LANG
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The KitkeThe Eastern CIty-StatesThe
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low crime-rates and have nearly era
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The Free People of DenPOPULATION LA
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The Ethean PlainsThe Ethean plains
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The City of Belbe LeldePOPULATION L
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The Demonic RealmsIn the western bo
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heavily, and so are filled with che
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The Sublime HavensThe DIVINE REALMS
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The FAEThe Fae keep their hearts cl
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Chapter TENStorytellingAn old, scar
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There are a variety of ways to do t
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THREE PRIMARY SETTINGSA role-playin
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190APOCALYPSE NOWBetween Demons, Un
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to make them interesting and unique
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Tricks & TipsThere are entire books
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Conversion from the D20 System And
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The transition of skills from one s
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IndexAbility Stacking 89, 99Acrobat
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Character:Race:Campaign:StrengthTot