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BW PDF - Midnight Campaign

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MovementMovement is critical to many situations, where being in one place or another means the difference betweensafety and harm.Turning & DirectionIf you don’t think that direction is important, just ask theguy who gets a knife in the back. Players will track thedirection their character is facing through their indicatoron the map. They may turn that indicator while takingany action or at the beginning of any movement, and atthe end of any movement in which they do not makeanother action, such as a charge.Move DistancesThe speed of a move action varies depending on howfar the character moves, as shown in the table below.With five move distances and five action speeds, thisbecomes a fairly intuitive process.MOVEMENT, DISTANCE & SPEED CHARTSprintingSPACES MOVEDMove 1 space, (Close move)Move 2 spaces, (Short Move)Move 3 spaces, (Half Move)Move 4 spaces (Long Move)Move 5 spaces, (Full Move)ACTION SPEEDVery FastFastAverageSlowVery SlowWhen making a full move, a character who has investedin Athletics as a skill may move even faster than normal,based on their mobility bonus. This was covered infurther depth in Chapter 2.Movement PenaltiesOccasionally, something will make movement moredifficult, resulting in a movement penalty. A movementpenalty decreases the number of spaces that a charactermoves with their action. This can be applied by armor,steep terrain, deep snow, water, or sand, or any othersituation that makes it difficult to move forward.More information can be found in the Athletics skillentry in chapter 2.Crawling, or Moving While ProneA character who is laid out on their stomach or backis considered prone. They can crawl, suffering a-3 movement penalty.Charging, Acting while MovingA character may take a single action while moving,such as drawing a weapon, attacking, or any other actionthat wouldn’t seriously impede their movement. To doso, they must move in a straight line, they cannot turn oncethey have started this move, and they use the speed ofthe action or the move, whichever is slower.An attack made in this way is called a charge. They mustattack at the end of their charge, and they cannot turntheir indicator while they move or after they move.A Melee or Thrown attack made at the end of a chargemust be made in a forward direction.Moving through obstaclesA character may move freely through a space occupiedby an ally, but not through a space occupied by an enemy.A player may use the Acrobatics skill to vault over anobstacle, such as a table or even a person, as discussedin chapter 2. Pushing past an opponent or neutral partyrequires an opposed Strength check. Neutral individualsgenerally do not resist this movement, such as pushingthrough a crowd, although if there are many suchpeople to push through, this may begin to incur amovement penalty.Difficult or Dangerous TerrainVarious loose or challenging terrains can slow or stop aplayer. Further information can be found in this chapterunder environmental hazards, or in the Athletics entryof chapter 2.For example, if a character has a movement penalty of 1 and theymake a full move, they may only move 4 spaces.31

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