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BW PDF - Midnight Campaign

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Artan“Patience, quiet, and craftsmanship. This is what we canlearn from the stone at the foundation of the earth. Ittakes eons to forge a diamond, and mortal workings arehard pressed to match its beauty.”The Artan have dark skin, and pale white, gray, or blondehair. Their skin has stone growths protecting from theirskin. The Artan are cold and thoughtful in temperament.They are creatures of routine, and dislike surprises anddramatics. As Fae, they are slightly smaller in staturethan normal humans, averaging four to five feet in height.Unlike most fae, the Artan have limited business withmortal races and others as craftsmen. Despite theirphysical aversion to steel, they are experts in metalwork,and are very cautious while working it. They craft finematerials for trade amongst the wealthy and elitearound the world. They belong to the Unseelie councilof the Fae, and tend to view those of the Seelie councilas lazy fools.The Artan, as Fae, can live for hundreds, even thousandsof years. Fae birth-rates are very low, but their existencesof solitude in deep caves and mountainsides gives themlittle reason to seek trouble that might get them killed.When disturbed by mortals, they would just as soon trapthe offender in a cave-in than confront them directly.Artan AbilitiesType Inhuman attributes IncompatibilitiesRace Intuition, Endurance RacesInnate Racial AbilitiesEarth Resistant: Due to their natural affinity with that element, the Artan isresistant to earth and acid. Reduce all Earth damage by 10.Iron Taboo: As a Fae creature, the Artan is harmed by iron, steel and other metals. Ifthey touch such a metal, even through cloth or leather, they suffer 1d4 damage perround. If attacked by a metal weapon, that weapon deals 1d4 additional damage.Advanced AbilITIES aDvanced Tier COST: 2TIER1Advanced AbilitiesStone Sink: The Artan can meld their body with earth and stone.They may take a very slow action to push themselves and all theirequipment through up to 3 meters of earth or stone. They cannot breatheinside this stone, and so cannot stay inside for extended periods of time.Arcane Resilience: The Artan is especially resilient against magic. They gain a+1 bonus to any check made to resist the effects of magic.Stone Skin: The Artan’s skin is embedded with stone and crystal, acting as anatural armor. Reduce all damage by 4, and an armor move penalty of -2.Fae Skills: The Artan are very perceptive and tough, gifted at reading emotions.They gain a +1 bonus to Empathy, Perception, and Grit.Earth Sense: The Artan, if touching a stone surface, can sense that stone and allthe stone connecting it for 20 meters. This allows them to sense the structure andlayout of connected walls, caverns, and other structures to fine detail.Stone Sense: The Artan may sense pressure on the surface of earth and stone,able to sense any individual standing on that stone within 10 meters, even indarkness or other invisibility.234Improved Resilience: The Artan’s elemental resistance increases to 20.They gain a +3 bonus to resist magic effects.Fae Skills: The Artan is perceptive and tough. Increase the Artan’s bonus toEmpathy, Perception and Grit to +3.Stone Servant: The Artan may call a small rock-servant from normalEarth or stone. This creature is made from earth matter, and follows theArtan around wherever they go. It can follow simple commands, andcan be commanded to make melee attacks. This creature has 20 life andis immune to Earth or Air effects. It has an attack range of one, meleeand dodge skills equal to the Artan’s Earth elemental skill, and deals2d6 damage as an average action, with a crit range of 5/10. It willautomatically be destroyed if it moves more than 3 meters away from theArtan. It has a duration of 6 rounds, a recoil of 24 hours, and requires a veryslow action to summon.72

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