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BW PDF - Midnight Campaign

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The FAEThe Fae keep their hearts close to nature, andtherefore far from human civilization. They livereclusive lives, but their curiosity can get the better ofthem, and many do pick up the role of adventurer tolearn of the world as it is. The Fae maintain their ownorganizations, their Seelie and Unseelie courts, and keeptheir own law. Fae Territory does not occupy a specificlocation, but instead spreads across all the wild places ofthe world.The FaePOPULATION LANGUAGE RACES100,000,000 Seelie, Unseelie FaePolitical StructureClanThe Fae are an old and immortal race, very close to theirnatural environment and the elemental base with whichthey are associated. They differ from most civilizations inthat they do not tie themselves to a single location,but instead can be found secreted around most of theworld, having spread like nature until there are fewplaces they cannot be found, if one looks hard enough.However, the Fae do not congregate into largeinterdependent cultures, but more often live relativelysolitary lives, interacting only with other fae along theirown personal borders. They avoid contact with others,more often than not, and while there are plenty of Faewho live among other races, these are the too-commonexception, rather than the rule. The Fae come in six mainraces, the Dryad, the Naiad, The Sylph, The Sephret,the Artan and the Scath. These groups are divided intotwo courts, the Seelie and Unseelie.The Fae do not have a currency, and generally avoidmaterialistic pursuits. Fae are mostly joined to one ofthe two courts, in order to protect themselves fromoutside harm.The Seelie CourtWhile the Fae generally avoid involvement with outsidecivilizations, they do keep their own law and orderamongst themselves through the Seelie and Unseeliecourts. This legal structure is relatively very simplewhen compared with the movements of nations andgovernments, with a set of simple but rigidly-enforcedlaws unique to each court. The Seelie court is generallybenevolent, seeking to keep harmony and stabilitybetween the Fae themselves and in their limiteddealings with outsiders. The Seelie court is madeup predominantly of Dryads, Naiads, and Sylphs,although there are others within their ranks.Seven laws of the Seelie FaeFirst Law: Membership in the Seelie court is given to Faeby the Seelie lords. Those who are not members have noguarantee of protection from the Seelie court or its laws.Those who are members can request aid or protectionfrom the Court, at the judgement of the Seelie Lords.Second Law: A Seelie may not cause harm physical harmto another Seelie, on punishment of physical harm givento themselves. A Seelie who harms non-Seelie maynot pursue protection from the Court when they findretribution.Third Law: Disputes among the Seelie court must beresolved by the Seelie lords. Disputes among the SeelieLords must be resolved by the High Lords. Disputes bythe High Lords are resolved by majority.Fourth Law: Seelie are not permitted to interferesignificantly in the dealings of non-Fae, so long asthe non-fae do not represent a direct harm to the Fae.A Seelie who breaks this law will lose their alliancewith the Seelie court.Fifth Law: The possessions of any member of the SeelieCourt are constituted as only as much as they can carryon their person. If something is left out of reach, it isno longer theirs and may be taken by any who need it.A Seelie who breaks this will be stripped of allpossessions, which will be given to the Seelie theytook from.Sixth Law: Each Seelie may hold a personal territory fromthe point at which they generally sleep, to as far as theycan throw a stone in any direction, while touching theground. They may misdirect or forcibly remove intrudersto their territory, but may not harm intruders withoutprovocation. They may seek assistance from the Seeliecourt to remove any non-Seelie from this territory.182

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