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BW PDF - Midnight Campaign

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Charisma AbilitiesIn civilized society, more battles are won with a disarming smile and a rapier wit than are won with actual steel,and in most cases, simple tact helps immensely. Charisma gives the capacity to manage a conversation or even acrowd, and to get people to do exactly what you want them to, without the threat of force.CommotionCharisma tech cOST: 2Pretty MaskCharisma tech cOST: 2All EyesCharisma tech cOST: 2PREREQUISITESTACKINGPREREQUISITESTACKINGPREREQUISITESTACKINGCharisma 8ActiveCharisma 10PassiveCharisma 13PassiveIt only takes moments to gather an audiencein an urban place Whether the character isperforming, speaking, or making a scene,people will stop and watch.Small FavorsCharisma tech cOST: 2PREREQUISITECharisma 8STACKINGPassiveWhen using Charm to request a favor, gain a+2 technique bonus.Apologetic SmileCharisma tech cOST: 2PREREQUISITECharisma 9STACKINGPassiveWhen dealing with an aggravated opponent,the character may make a Charm checkto smooth things over for a moment.They suffer a -2 against an opponentangered to violence, or a -4 to a trulyenraged foe.Silver TongueCharisma tech cOST: 2PREREQUISITECharisma 9STACKINGPassiveThe character gains a +1 technique bonus toDeceive and Charm checks.The character may use their Charisma skilldie for Gossip and Intimidate checks, andapplies a +2 technique bonus to these skills.FlirtCharisma tech cOST: 2PREREQUISITECharisma 11STACKINGPassiveThe character is exceptionally flirtatious.They gain a +2 technique bonus to allCharm checks made against an individualwho might be romanced.Small FavorsCharisma tech cOST: 2PREREQUISITECharisma 11STACKINGPassiveThe character does not ever have to pay forminor trinkets, meals, or other such minoramenities. They have mastered the art ofusing charm and wit to live for free.PresenceCharisma tech cOST: 2PREREQUISITECharisma 12STACKINGPassiveWhen walking through a crowd, not onlydoes everyone notice, but those close byinstinctively get out of the character’s way.When the character enters a room, all eyesare drawn to them. The attention of theseindividuals is held long enough for someoneelse to make a single action, even a dramaticone, completely unnoticed by anyone who isnot directly affected.Control CrowdCharisma tech cOST: 2PREREQUISITECharisma 14STACKINGPassiveIf a crowd is gathered, the charactercan easily control the mood of thatcrowd, inciting them to violence witha rousing speech or soothing them withcalming words.Fan ClubCharisma tech cOST: 2PREREQUISITECharisma 15STACKINGPassiveWhenever the character passes throughsome inhabited area, they leave behindthem a group of people dedicated whollyto their admiration.Fascinating PresenceCharisma tech cOST: 2PREREQUISITESTACKINGCon ArtistCharisma tech cOST: 2PREREQUISITECharisma 10STACKINGPassiveThe character may attempt to con othersout of money, even without selling anything.Set an amount of money that is beingconned, and set a difficulty for thatamount of money, based on complexity.Roll a Deceive check. If unsuccessful, theyare discovered.Social ContactsCharisma tech cOST: 2PREREQUISITECharisma 12STACKINGPassiveThe character may move through somepublic place, such as a city or a town, and ina matter of only a few hours develop a stapleof social contacts.Charisma 16ActiveAs a very fast action, the charactersmay make a charm check, opposed byAutonomy, to fascinate the people aroundthem. If successful, all individuals within10 minutes will not be able to turn theirattention away. This ability cannot be usedin combat, and will end if combat begins.It may only be used once per groupof individuals.96

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