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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

It should be noted here that for computational efficiency, the number of “bounces” (or<br />

material interactions) is typically limited to a number that is low enough to reduce computation<br />

time, yet high enough to make the rendering look realistic. You can often experiment<br />

<strong>with</strong> this setting in your rendering software.<br />

The following natural phenomena can be simulated by rendering software. Actual implementation<br />

and quality of the effects can vary among rendering software, though.<br />

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Material appearance—This is commonly called shading and includes the interaction<br />

between light and a surface’s material.<br />

Texture—This is the photographic appearance of the material. Often, seamlessly repeating<br />

images are used to represent a particular material (e.g., a brick pattern), but this could be<br />

accomplished by single images or a computational method as well (e.g., for solid colors or a patterned<br />

surface). <strong>SketchUp</strong>’s materials are all seamlessly repeating tiled images. (See Figure 5.7.)<br />

Figure 5.7: Various surface textures (rusty metal, wood, paper, canvas, solid colors)<br />

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Surface roughness simulation—Bump mapping or displacement mapping can at least add<br />

the appearance of geometric detail and surface irregularities to an otherwise flat surface.<br />

Displacement mapping typically goes further than bump mapping in that the underlying<br />

geometry is modified. Bump mapping modifies only light reflection behavior. (See Figure 5.8.)<br />

Figure 5.8: Material bumpiness: patterned rubber, natural stone, canvas<br />

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