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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Spotlights<br />

The second light type that any rendering software is capable of handling is spotlights. As<br />

the name implies, these shine light from the source in one direction only, producing a cone<br />

of light that can be used to illuminate details or provide dramatic light scenarios. Real-world<br />

equivalents are recessed lights (potlights) in a house and spotlights on a stage.<br />

To evaluate spotlights, let’s apply some to the same scene that we used in Figure 5.46.<br />

Figure 5.48 shows the result on the left and the setup on the right. The only difference is<br />

the replacement of the three omni lights in Figure 5.46 <strong>with</strong> spotlights, all pointing down,<br />

in Figure 5.48.<br />

Figure 5.48: Setup <strong>with</strong> three similar spotlights<br />

This scene already looks good and realistic even <strong>with</strong>out any modifications. The two<br />

spotlights in the back are close to the background and therefore produce nice-looking light<br />

cones on the wall. All three have soft edges and produce soft shadows.<br />

As we did <strong>with</strong> the omni lights, we can now modify some of the properties of the spotlights.<br />

For example, Figure 5.49 shows what happens when we change the light color of the<br />

two in the back to blue. Together <strong>with</strong> the spotlight in the front, this immediately produces<br />

very nice stage lighting.<br />

It is usually desirable that spotlights have soft edges. This is likewise rooted in reality<br />

because light cones, even from the most focused stage spots, don’t have perfectly sharp<br />

edges. Nevertheless, let’s explore what happens when we modify the related properties.<br />

Figure 5.50 illustrates what happens when we switch from a soft-edged spot (on the left)<br />

to a hard-edged one (on the right).<br />

The two spotlight properties of importance here are typically called hotspot and falloff,<br />

illustrated in Figure 5.51. Hotspot typically is an angular measure of the central light cone<br />

that will have 100% light intensity. Falloff describes the outer cone (again, as a value describing<br />

the “opening” angle) where light reduces in intensity from 100% strength to zero (at its<br />

outermost edge).<br />

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