19.12.2016 Views

Architectural_Design_with_SketchUp

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Figure 5.41: Sun illumination to enhance facade detail<br />

Rendering software is usually capable of doing this. The only drawback<br />

is a potentially longer render time. If soft shadows are not enabled<br />

by default, look in your rendering software for settings related to the<br />

sun’s radius (or something similar)—a larger-diameter light source produces<br />

softer shadows.<br />

Omnidirectional Lights<br />

Among the artificial light sources, omnidirectional lights—often called<br />

omni lights—are usually the simplest ones to work <strong>with</strong>. As long as the<br />

light is placed correctly in 3D space, all the information that is needed<br />

for it to work is its light intensity and color.<br />

An omnidirectional light can be imagined as a point light that emits<br />

light particles from its location <strong>with</strong> equal intensity in all directions. A<br />

common use for these lights is therefore as lightbulbs in lamp fixtures.<br />

Another use case can be as a fill light in a dark area of a rendering; if<br />

you have an area that is quite dark given the light sources used, you can<br />

add a low-intensity omni light in that area (taking care to avoid unnatural<br />

shadows) to enhance detail.<br />

Being a point light, the omni light by default creates hard and precise<br />

Figure 5.42: The sun’s shadows: (1) close shadows<br />

are sharp; (2) distant shadows are soft; (3) shadows. This may not be desirable in a particular rendering because<br />

shaded areas in shadows are also soft.<br />

natural light produces soft shadows. Therefore, rendering software usually<br />

includes the ability to create soft shadows by representing the point<br />

light as a sphere <strong>with</strong> a given diameter.<br />

In some situations you may not want omni lights to produce shadows at all—for example,<br />

when using them as fill lights. In such cases, some rendering software adds the capability to<br />

turn off shadows on a light-by-light basis.<br />

It is advantageous to use a studio-type setting to evaluate light properties. Therefore,<br />

in our present discussion we mainly use the studio setup shown in Figure 5.43 for rigging<br />

172

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!