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Architectural_Design_with_SketchUp

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Chapter 2 A <strong>SketchUp</strong> Refresher<br />

Other Tools<br />

<strong>SketchUp</strong> has many more tools than could be covered in a one-chapter review. The following<br />

list gives an overview of the tools not reviewed in this chapter. Consult the help topics<br />

for further instructions on these.<br />

NN<br />

More geometry tools: Circle, Arc, Polygon, Freehand—These are best explored by<br />

experimentation. In each tool, keep an eye on the status bar and on the Measurements<br />

Box to see which options are available.<br />

Circles and arcs are always made up of line segments in <strong>SketchUp</strong> because <strong>SketchUp</strong> is a polygonmodeling<br />

software (it can work only <strong>with</strong> polygonal faces and edges). Therefore, remember to<br />

set the number of segments in the Measurements Box to an appropriate value—few segments<br />

make for “edgy” circles and many segments create rounder circles but increase file size.<br />

TIP<br />

NN<br />

NN<br />

NN<br />

NN<br />

NN<br />

The Modify tools: Rotate, Scale, Offset—In many ways, the Rotate tool works similar<br />

to the Move tool. It allows you to rotate objects but also to make rotational copies (a good<br />

example is positioning chairs around a circular table). Scale allows scaling of any object either<br />

graphically or by entering a scale factor. Offset creates offset copies of edges on a face.<br />

The very useful Follow-Me tool—This tool is basically a sweep tool <strong>with</strong> which a face<br />

can be “extruded” along an edge (a set of lines and arcs). This tool can be used to make<br />

building foundations, roofs, and road curbs but also rotational objects like balls and cones.<br />

Experiment <strong>with</strong> it to understand its functionality.<br />

Axes—Sometimes it is convenient to reposition the coordinate system reference. This is usually<br />

the case when a model (e.g., a building) is rotated and not perfectly oriented in the northsouth<br />

direction. This tool allows you to move the axis reference to any convenient orientation.<br />

The Sandbox tools—This set of tools resides on the Sandbox toolbar and is not activated<br />

by default (activate via the View k Toolbars menu). These tools allow you to work<br />

<strong>with</strong> terrain objects (i.e., triangulated surfaces). You can use these tools to create terrain,<br />

modify it, and add building footprints and roads.<br />

Intersect and Solid Tools—The Intersect tool is useful for easily finding intersections<br />

(intersecting faces and edges) between two objects in 3D. While it is not a true Boolean<br />

tool (due to the nature of <strong>SketchUp</strong> in not using actual solids), it permits you to find intersecting<br />

volumes and perform manual cleanup of geometry.<br />

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