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Architectural_Design_with_SketchUp

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Chapter 3 Using <strong>SketchUp</strong> to Inform Your <strong>Design</strong>s<br />

Your Turn!<br />

The following tasks allow you to practice the topics in this chapter:<br />

1. Create an Exploded View of an Object<br />

Similar to Figure 3.3, create an exploded view of an assembly or an object in which<br />

all the parts are spaced slightly apart. This is a great way to explain how this object<br />

was produced.<br />

2. Create an Assembly Animation<br />

Take any assembly or process you are interested in (e.g., a construction detail or a factory<br />

layout) and create an assembly animation. Use the technique from Example 3.2<br />

to accomplish this. Also export your animation as a video (and share it <strong>with</strong> the world<br />

by uploading to a video-sharing website). If you want to physically animate objects<br />

in <strong>SketchUp</strong>, look in Chapter 4 for some ideas.<br />

3. Create a Wooden Puzzle Toy<br />

In <strong>SketchUp</strong>, design a realistic 3D puzzle toy, which is produced using overlapping<br />

wooden blocks and cutting them at intersections. The toy must consist of more than<br />

three parts and needs to be able to be disassembled and reassembled. If you like,<br />

produce it physically afterward in the wood shop to see how well executed your<br />

design was.<br />

4. Make a Dynamic Component<br />

If you have access to <strong>SketchUp</strong> Pro, make a Dynamic Component that is relevant to<br />

your discipline. Add it to a model in <strong>SketchUp</strong> and then report its parameters in an<br />

Excel spreadsheet.<br />

5. Create a Space Plan<br />

Use a fictitious building space program (several offices, meeting rooms, assembly<br />

areas, etc.) or a real building’s space layout and create a 3D space plan using the<br />

technique shown in Example 3.4.<br />

6. Plan a Local Park<br />

Use <strong>SketchUp</strong>’s location tools to locate your model and get satellite imagery as well<br />

as terrain data. Plan a small park (or assembly area) and use location-based features<br />

for your design, which might include the terrain or shading effects.<br />

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