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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

6. Although the texture already looks good, its positioning could be improved so that the<br />

board alignment looks more accurate. To do this, right-click on the texture you just placed<br />

and select Texture k Position from the context menu. This gives you <strong>SketchUp</strong>’s alignment<br />

pins. As you can see in the image shown here, you now have pins to move, rotate,<br />

skew, and stretch the texture. For our purpose, just use the move pin (click and drag) to<br />

position the texture to your liking.<br />

If you work a lot <strong>with</strong> textures in <strong>SketchUp</strong> (be it for rendering or geo-modeling), it is<br />

imperative that you become familiar <strong>with</strong> the pin positioning system. You can find more<br />

information about it in <strong>SketchUp</strong>’s help system.<br />

For now, keep in mind that you can click-drag to move, skew, or rotate the texture. If you<br />

want to position a texture relative to reference points, another method is to click and<br />

position (don’t drag) the pins and then click-drag them to where you want the reference<br />

points to end up. This latter method takes some practice, however.<br />

To reduce the visual impact of patterns that may appear when you use some of <strong>SketchUp</strong>’s<br />

tileable textures, rotate them slightly. This is especially helpful when the texture tiling<br />

occurs along a straight edge in your model.<br />

TIP<br />

201

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