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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

If you want to use a photo-based texture, then you can choose one of <strong>SketchUp</strong>’s materials<br />

and paint it to the surface, or you can apply your own image to a surface. To do the<br />

latter, you have two options:<br />

NN<br />

Insert the image as a texture. Import the texture image using the dialog under File k<br />

Import. . . Then select “All Supported Image Types” in the File Type selector in the dialog<br />

and make sure “Use as texture” is selected on the right side of the dialog.<br />

You can then paste the image onto a face as a texture by clicking on its surface and dragging<br />

the image until its size looks correct (texture positioning will be covered later). Remember<br />

that the surface can’t be in a group or a component. If that is the case, double-click it first<br />

to get into editing mode before you paste the image.<br />

NN<br />

Make a new <strong>SketchUp</strong> material. In the Materials window, click the plus sign to “Create<br />

a Material. . .” You can then load a texture for this material and apply it like any other.<br />

Make sure you adjust the size reference in the material editor to reflect the accurate<br />

dimensions. The next image illustrates this process.<br />

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