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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

5. Turn off the topmost layer, which is the image of the person that will be visible in the end.<br />

6. On the second layer, color the shape completely black.<br />

7. Select the shape and stretch it until its perspective makes it appear as the person’s shadow.<br />

8. Apply a Gaussian blur filter to this layer. Go <strong>with</strong> a light blur for this one.<br />

9. Copy this layer and apply Gaussian blur again—this time <strong>with</strong> a higher degree of blurring.<br />

10. If you want a shadow that appears less fuzzy next to the person yet blurs farther away,<br />

apply a layer mask as shown in Figure 5.84 to the two shadow layers.<br />

11. Make the person’s image visible again and place it on top. It should now look correct in<br />

the rendering.<br />

212<br />

Plants, Trees, Grass, Rocks, and Carpet<br />

It is easily possible for computer-generated geometry (be it the model of a house, a landscape,<br />

or simply an object) to look artificial. In our <strong>SketchUp</strong> models, edges are always straight<br />

and most lines are parallel to one of the three main axes. As you know, nature doesn’t look<br />

like that. When you stand in front of your house, you will see not just the straight lines of<br />

the facade but also a tree, a bush, some grass, some dirt, and other “natural fuzziness.”<br />

It is therefore important—even if landscape elements are not your main focus—to include<br />

them in order to add realism. This is, of course, even more important when you focus solely<br />

on the landscape and need to not only show vegetation but also consider species, growing<br />

season, and so on.<br />

While this is very important for exterior scenes, interior scenes often benefit from adding<br />

plants as well. From a rendering perspective, adding a shag carpet and some fabrics (drapes<br />

or bedsheets) serves a similar purpose. Chapter 4 showed you how to use the Fur plugin to<br />

create a carpet. We therefore focus on vegetation in this section.<br />

2D versus 3D versus Photoshop<br />

When we want to add landscape objects such as plants to a scene, we face the same question<br />

that we did <strong>with</strong> people: Should we include complete 3D models in our scene? Can<br />

we get away <strong>with</strong> 2D (face-me) images? Or should we add them in postproduction (using<br />

Photoshop or any other image-editing software)?<br />

As before, this often depends on various parameters—in this case, the most important is<br />

how close an object is to the viewer. The closer the object is to the camera, the more detail<br />

is visible and the more modeling might be necessary to include that detail.<br />

Another aspect to consider in our model is polygon count. Natural objects are always<br />

crooked, random, edgy, or at least bent (imagine a blade of grass). Modeling this in detail<br />

often requires many polygons to make these objects look realistic. We might be able to use<br />

fewer polygons and add detail using a texture, but that is not always possible.<br />

In general, follow these recommendations:<br />

NN<br />

Object is close to the camera—Model as much as necessary. You might be able to<br />

model only one side of the object (e.g., the front side of a wall). Use as few polygons as<br />

possible and try to add randomness by using a texture. Prefer a single-image texture rather<br />

than a tiling image (tiled images often create patterns that can easily be spotted up close).

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