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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Figure 5.10: Caustics behind a glass of water<br />

Figure 5.11: Depth-of-field effect from an open camera aperture<br />

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Both of these effects can usually be simulated by rendering software.<br />

Motion blur—Another camera effect is motion blur. When we take an image of a<br />

moving object, such as a car, at a slow shutter speed, the image becomes blurry in the<br />

direction of its motion.<br />

Animation—Instead of just creating a single rendered image, it is possible to render animations.<br />

These are commonly created as successive renderings of single images, which<br />

then get stitched together into video using editing software. Because video frame rate<br />

can be anywhere between 25 and 30 frames per second (for fluid motion), quite a large

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