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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

As you can see, the model is well lit <strong>with</strong> shadows that are not too dark. However, two<br />

problems are apparent.<br />

First, the two rear lights are too bright. Their proximity to the background creates two<br />

overly bright areas. You might be tempted to think that what you see there are the actual<br />

lights. After all, if we take a photograph of a lightbulb, we get a similar result—a very overexposed<br />

area around the lightbulb. That is not the case here. None of the standard lights that<br />

we use in rendering (omni lights, spotlights, IES lights) show up on renderings because they<br />

have no physical representation; they are merely computational light sources.<br />

The second problem is that the front of the person is too much in the shade. Although<br />

this gives the scene a dramatic look, such an effect might not be intended.<br />

Let’s start by fixing the first problem. Figure 5.45 shows a modified version of the same<br />

setup, in which light intensity of the background lights has been reduced drastically (to about<br />

1/10 the intensity of the front light). These lights also received a blue light color to give the<br />

background more depth and interest.<br />

Figure 5.45: Modified setup (reduced light intensity and added light color)<br />

We can now go a step further and add one more omni light—this time, directly in front of<br />

the person (see Figure 5.46). This light functions similar to a flash that would be mounted on<br />

the observer’s camera and is needed solely to brighten the shadows on the model. Because<br />

such a light would create a shadow on the background, shadows were disabled for this light.<br />

Ideally a “stage” setup like this should have omni lights for the background and a spotlight<br />

for highlighting the person in the foreground. We discuss spotlights in a later section.<br />

First, however, let’s look at an important light property: attenuation.<br />

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