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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

This tutorial helps you understand how to use a rendering program—Kerkythea, in this<br />

case. For more information about Kerkythea than we can cover here, read the Getting Started<br />

tutorials that you can download from this website:<br />

www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=6 (Short link:<br />

http://goo.gl/IkRP0)<br />

A more thorough reference is Robin de Jongh’s <strong>SketchUp</strong> 7.1 for <strong>Architectural</strong> Visualization<br />

(Packt Publishing, 2010), which explains rendering <strong>with</strong> Kerkythea in more depth.<br />

As this tutorial demonstrates, Kerkythea offers many modification options that are useful<br />

for advanced users. Nevertheless, they can be daunting for others who may prefer simplicity.<br />

Thus, I encourage you to peruse the list of software presented earlier to find the rendering<br />

software that is right for you.<br />

Setting Up Rendering Components<br />

The approaches and techniques presented in this chapter are applicable to any rendering software.<br />

Therefore, they are presented in a very general but usable form. Be aware, however,<br />

that you may have to adapt the concepts slightly to work <strong>with</strong> your software.<br />

Use this chapter as a reference when you are working on photorealistic renderings.<br />

Modeling<br />

First, let’s look at some modeling-related issues. You will need to consider much of what is<br />

discussed here in <strong>SketchUp</strong> while you are creating your model and before you send it to the<br />

rendering software.<br />

Edges and Faces<br />

A <strong>SketchUp</strong> model of any size is made up of many faces that are bounded by edges. When you<br />

look at a shape such as the sphere shown here and turn on the display of Hidden Geometry<br />

(in the View menu), you’ll see that it is made up of several polygonal faces, which in turn are<br />

bounded by edge lines (four in this example).<br />

In addition, a model can have temporary guidelines (dashed lines) and guide points<br />

(little crosses) that you may have created when you were modeling using the Measure and<br />

Protractor tools.<br />

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