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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

TIP<br />

When creating renderings <strong>with</strong> difficult light situations (as in this case, where we show<br />

the inside of a room that is artificially lit as well as the sunlit exterior), it is a good idea not<br />

to create renderings that are “too perfect.”<br />

One approach is to look at photographs <strong>with</strong> similar light situations and evaluate the<br />

imperfections, then try to apply a subtle effect that is at least similar to the rendering.<br />

Don’t overdo it, though, or your rendering will look fake.<br />

Examples are:<br />

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Overexposed exterior backgrounds for interior renderings<br />

Light blooming in interiors (overexposure of light sources)<br />

Vignetting (a fuzzy darkening toward the edges of the image)<br />

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Lens flare (a flare <strong>with</strong>in a photographic lens caused by a point light source <strong>with</strong> high<br />

intensity—e.g., the sun)<br />

Typically, you can apply many of these in postprocessing in your image-editing software<br />

more effectively than in the rendering software itself. However, some rendering software<br />

lets you add these effects automatically.<br />

.<br />

Night Renderings<br />

Figure 5.34: Night rendering (top: only artificial lights and dark<br />

blue sky color; bottom: gradient background, light blue low-intensity<br />

sun to simulate moonlight)<br />

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A common problem <strong>with</strong> sky renderings occurs when we<br />

want to render night scenes. In these scenes, we typically<br />

rely on artificial lights such as point or spotlights for<br />

illumination. However, when we use only those for our<br />

renderings, we generally find the result to be dull, badly<br />

illuminated, and uninteresting. You can see an example of<br />

this at the top of Figure 5.34.<br />

The bottom of Figure 5.34 illustrates a solution to this<br />

problem. Instead of using a solid background or sky color,<br />

this rendering uses a subtle gradient image. Furthermore,<br />

the scene is illuminated not just by the artificial lights but<br />

also by the sun—in this case, doubling as moonlight. After<br />

all, the night sky is seldom absolutely dark.<br />

This approach gives the image more depth and general<br />

illumination. While this method isn’t always appropriate,<br />

it is easy to execute. Just set the sun intensity very low<br />

in your rendering software and apply a bluish color to it.<br />

You may have to experiment a bit <strong>with</strong> the settings, but<br />

it is quite easy to create a moonlight effect using the sun.<br />

Alternatively, you could go <strong>with</strong> an evening mood in<br />

your rendered image instead of a night shot. Try to create<br />

a sky that looks like the sun has just set, and start illuminating<br />

the scene from there.

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