19.12.2016 Views

Architectural_Design_with_SketchUp

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Chapter 5 Rendering in <strong>SketchUp</strong><br />

Therefore, a good rule is to use the minimum number of faces when you model any<br />

object—especially when it is barely visible, such as in the case of a guy wire. To do this, you<br />

can preset the number of segments when you create a circle or a polygon by entering the<br />

number right after you start the tool.<br />

The result of this approach can be seen in Figure 5.23, where the guy wire has been<br />

modeled using a triangle as a cross section.<br />

Figure 5.23: Rendering <strong>with</strong> guy wire modeled as extruded triangle<br />

Now let’s look at the second case: If you want to show the lines in the tension structure in your<br />

rendering, you have two options—the first one depends on your rendering software, however.<br />

When you use your rendering software to assign a material to the faces that make up<br />

the tension fabric, look for a material feature called something like “Show Edge Lines.” If<br />

this feature is available, the rendering software can actually render edges as a line (or even,<br />

in some cases, using a different material). If this feature is not available, a good approach is<br />

to overlay a rendered view <strong>with</strong> an edge-only view exported from <strong>SketchUp</strong>.<br />

To do this, switch to hidden-line view in <strong>SketchUp</strong> (go to View k Face Style k<br />

Hidden Line) and turn off all shadows. Then export the view from <strong>with</strong>in <strong>SketchUp</strong>.<br />

Before exporting, adjust any line properties in the Styles window to your liking.<br />

Also, do a rendering of the same view (make sure the image size in pixels is<br />

exactly the same) and export it as well. You can now take these two images into<br />

Photoshop (or any other graphics software) and combine them using a layer arrangement<br />

similar to the image shown here.<br />

For this example, I also used a feathered white paintbrush to reduce the impact<br />

of the lines in some areas. The result of the combination now looks like Figure 5.24.<br />

A further effect related to faces can be seen in Figure 5.25. Whenever you render a<br />

tessellated surface (like the fabric in this model), the polygons that make up the shape will<br />

render as flat shapes. As a result, the surface may not appear smooth in the rendering. This<br />

can often be solved <strong>with</strong> yet another material-related setting.<br />

When you apply a material to the fabric in your rendering software, look for a feature<br />

called Hard Edge Angle. This may also be available in the general rendering settings. Similar<br />

157

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!