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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

To add people (or animals, for that matter) to your scenes, you can take any or all of<br />

these approaches:<br />

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NN<br />

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Add 3D people to the scene. These are complete 3D models of people—sometimes<br />

even <strong>with</strong> realistic-looking textures. The 3D Warehouse is a great resource for these kinds<br />

of models, but there are also other (sometimes commercial) distributors.<br />

The main benefit of using 3D models is that once you have “staged” a scene <strong>with</strong> people,<br />

you can create as many realistic-looking renderings from various perspectives as you need.<br />

A potential downside of this approach is that some of the models are composed of many<br />

polygons and may slow down rendering—especially if you use lots of people in your scene.<br />

Use 2D people shapes or cutouts. <strong>SketchUp</strong> allows components to be set up so that<br />

they always face the camera. This is very convenient (e.g., you need only a 2D photo to<br />

represent a tree from various perspectives), but it results in the people in your scene always<br />

facing the viewer—no matter the vantage point from which the viewer looks at them.<br />

You can find many 2D people in the 3D Warehouse. Some are created from photographs<br />

and therefore look very realistic. Others are “sketchy” people who look better in sketchy<br />

non-photorealistic renderings.<br />

In terms of rendering speed, these will render faster than true 3D objects. This is true<br />

especially if the rendering software allows for transparent image maps (e.g., using a PNG<br />

image <strong>with</strong> transparency) and the object has only a few polygons.<br />

Add people as 2D cutouts in your image-editing software. If you are comfortable<br />

using image-editing software such as Photoshop, then you can learn to place people cutouts<br />

realistically into any image. While this may require picking appropriate photos and<br />

some postprocessing work on shadows and layering (e.g., when a person stands behind<br />

a plant), this approach is very efficient. Because people aren’t being added to the rendered<br />

scene, they don’t add any additional time to the rendering itself.<br />

A downside of this approach is that it is not very usable when various perspectives of<br />

the same scene need to be rendered and the people need to appear consistent in the<br />

different perspectives.<br />

Figure 5.82 illustrates some of the people models that you can download from the 3D<br />

Warehouse (from left to right): sketchy 2D, silhouette 2D, photo-cutout 2D (model by TaffGoch),<br />

sketchy (untextured) 3D, and photorealistic 3D (model by Reallusion iClone).<br />

Figure 5.83 shows how the three main types—2D follow-me, textured 3D, Photoshopadded<br />

image cutout—behave when two views of the same scene are being rendered. As<br />

you can see, the only one that looks appropriate in both views is the 3D model of the person<br />

in the middle. The left figure renders facing the camera independent of the viewer’s location,<br />

which is convenient but may not be desired. The figure on the right works only in the<br />

top image because for the bottom image a different photograph (one taken from behind)<br />

would have to be available.<br />

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