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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

in many creative ways. This often comes at the cost of convenience, though, and getting it<br />

right might involve more practice. On the other hand, the main benefit of having rendering<br />

software that gives you only the most important parameters is that the results are automatically<br />

of good quality. You might not have the option to tweak them, however.<br />

Figure 5.66: Various rendered materials<br />

When you shop around for rendering software, take a close look at the material editor<br />

and the options and check that the process and the quality work for you.<br />

For each material that you use in your scene, evaluate the need for any of the following<br />

properties and use them as needed.<br />

Texture or Color (Diffuse Texture)<br />

The texture of a material is provided either by a color or by an image that is applied (mapped)<br />

to the surface of an object. By itself, the texture has no glossiness or translucency. Note,<br />

however, that in a global illumination (GI) rendering environment, the color of a texture can<br />

affect colors of surrounding materials by reflecting indirect light onto them—a good example<br />

of this can be seen in Figure 5.28.<br />

You can apply a color to an object by simply painting it <strong>with</strong> one of <strong>SketchUp</strong>’s color<br />

materials. Most rendering software uses <strong>SketchUp</strong>’s materials as a foundation for adding<br />

features such as glossiness.<br />

TIP<br />

To apply a material to all connected faces in <strong>SketchUp</strong>, hold the Control key down when<br />

you apply the material to a face.<br />

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