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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

Figure 5.32: Studio setup <strong>with</strong> backdrop and lights<br />

As you can see, I simply applied an exterior street scene photo to a vertically oriented<br />

rectangle (keep in mind that sometimes arched surfaces are better) that I placed a certain<br />

distance behind the window. Having this in place, I can then move the camera (the<br />

viewpoint) around <strong>with</strong>in the room, and the background view shifts in a realistic manner.<br />

The result is shown in Figure 5.33.<br />

In order to make this rendering work, though, I had to place additional light sources in<br />

the inside and the outside of this scene. Because the sunlight shines into the window,<br />

the backdrop would have been in the shade. Placing a point light above the room (and<br />

giving it a high light intensity) illuminated the backdrop and even gave it a bit of overexposure—an<br />

effect that would be expected if you took a photograph from the inside<br />

of a room toward the outside.<br />

Alternatively, you can make the backdrop image a light-emitting material and give it<br />

enough light power to make it look realistic. These materials are covered in a later section.<br />

Figure 5.33: Two rendered views from inside the room (note the background shift)<br />

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