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Architectural_Design_with_SketchUp

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Chapter 3 Using <strong>SketchUp</strong> to Inform Your <strong>Design</strong>s<br />

Effective Use of Groups and Components<br />

Let’s look at a mock-up of a stud wall assembly as an example of what we can do when we are<br />

consistent in using groups and components to organize our models. The following is a reasonably<br />

detailed model of a common part of house construction. This method is very applicable<br />

to construction and architecture (because of a building consisting of actual components like<br />

bricks and studs), but it should be mentioned that it is of equal value if you use <strong>SketchUp</strong> for<br />

woodworking, interior design, robot building, and many other tasks.<br />

It is possible to model this construction detail in a variety of ways. If you wanted, you<br />

could start by drawing the base and use the Push/Pull tool to extrude the footing. You could<br />

then draw new outlines on it and extrude the foundation wall. After this, you could make<br />

your way upward simply by drawing outlines on surfaces and extruding them. This modeling<br />

approach is similar to modeling something out of a block of clay (by pinching, pulling, and<br />

pushing). You would finish your <strong>SketchUp</strong> model by adding appropriate textures to all faces<br />

and making the model look like Figure 3.1.<br />

Figure 3.1: A detailed mockup of a construction detail<br />

While this approach visibly gets you the result you want, it is not very flexible and—worst<br />

of all—it limits you in what you can do <strong>with</strong> this model later. As you can see in Figure 3.2,<br />

simply moving some faces distorts and ruins the entire model (after all, everything is attached<br />

if no part of the model has been grouped).<br />

Because our case deals <strong>with</strong> many individual objects (the concrete foundation, the studs,<br />

the joists, etc.), it is much better and more efficient to approach modeling this detail by either<br />

grouping each object or turning it into a component while we construct it. In essence, we are<br />

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